rust-2048/src/main.rs

77 lines
1.5 KiB
Rust

#![feature(globs)]
extern crate serialize;
extern crate graphics;
extern crate piston;
extern crate opengl_graphics;
extern crate sdl2_window;
use piston::*;
use sdl2_window::Sdl2Window;
mod app;
mod board;
mod number_renderer;
mod settings;
mod tile;
fn main() {
let settings = settings::Settings::load();
let mut window = Sdl2Window::new(
Sdl2Window {
title: "Rust-2048".to_string(),
size: settings.window_size,
fullscreen: false,
exit_on_esc: true,
}
);
let mut app = app::App::new(&settings);
app.load();
/*
let game_iter_settings = GameIteratorSettings {
updates_per_second: 120,
max_frames_per_second: 60,
};
*/
for e in piston::events(&window) {
use piston::event::{ RenderEvent, PressEvent };
if let Some(args) = e.render_args() {
app.render(args);
}
if let Some(args) = e.update_args() {
app.update(args);
}
if let Some(args) = e.press_args() {
app.key_press(args);
}
}
/*
for e in GameIterator::new(&mut window, &game_iter_settings) {
match e {
Render(ref args) => {
app.render(args);
},
Update(ref args) => {
app.update(args);
},
KeyPress(ref args) => {
app.key_press(args);
},
_ => {},
}
}
*/
}