#![feature(globs)] extern crate serialize; extern crate graphics; extern crate piston; extern crate opengl_graphics; extern crate sdl2_window; use piston::*; use sdl2_window::Sdl2Window; mod app; mod board; mod number_renderer; mod settings; mod tile; fn main() { let settings = settings::Settings::load(); let mut window = Sdl2Window::new( Sdl2Window { title: "Rust-2048".to_string(), size: settings.window_size, fullscreen: false, exit_on_esc: true, } ); let mut app = app::App::new(&settings); app.load(); /* let game_iter_settings = GameIteratorSettings { updates_per_second: 120, max_frames_per_second: 60, }; */ for e in piston::events(&window) { use piston::event::{ RenderEvent, PressEvent }; if let Some(args) = e.render_args() { app.render(args); } if let Some(args) = e.update_args() { app.update(args); } if let Some(args) = e.press_args() { app.key_press(args); } } /* for e in GameIterator::new(&mut window, &game_iter_settings) { match e { Render(ref args) => { app.render(args); }, Update(ref args) => { app.update(args); }, KeyPress(ref args) => { app.key_press(args); }, _ => {}, } } */ }