removed unused code

This commit is contained in:
Sander Hautvast 2020-10-23 23:08:03 +02:00
parent 69d47c6767
commit cc1384f287

View file

@ -87,9 +87,6 @@ proc initShaders(vertex_shader_path: string, fragment_shader_path: string) =
proc set_float(name: string, value:float) = proc set_float(name: string, value:float) =
glUniform1f(glGetUniformLocation(GLData.program, name.cstring()), value.cfloat()); glUniform1f(glGetUniformLocation(GLData.program, name.cstring()), value.cfloat());
# proc set_vec4(name: string, vec: Vec4[float]) =
# glUniform4f(glGetUniformLocation(GLData.program, name.cstring()), vec[0].cfloat(), vec[1].cfloat(), vec[2].cfloat(), vec[3].cfloat())
proc main() = proc main() =
assert glfwInit() assert glfwInit()