removed unused code
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1 changed files with 0 additions and 3 deletions
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@ -87,9 +87,6 @@ proc initShaders(vertex_shader_path: string, fragment_shader_path: string) =
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proc set_float(name: string, value:float) =
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proc set_float(name: string, value:float) =
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glUniform1f(glGetUniformLocation(GLData.program, name.cstring()), value.cfloat());
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glUniform1f(glGetUniformLocation(GLData.program, name.cstring()), value.cfloat());
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# proc set_vec4(name: string, vec: Vec4[float]) =
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# glUniform4f(glGetUniformLocation(GLData.program, name.cstring()), vec[0].cfloat(), vec[1].cfloat(), vec[2].cfloat(), vec[3].cfloat())
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proc main() =
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proc main() =
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assert glfwInit()
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assert glfwInit()
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