readme and page updated
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README.md
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README.md
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**Spiegel** image filter project (Work In Progress)
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**Spiegel** image filter project
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- rust
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- wasm
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- rust/webassembly for image processing
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- vanilla javascript for the user interface
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- no server (just static pages)
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Live demo at https://shautvast.github.io/spiegel-demo/
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* Sorry for the poor performance, especially on larger images.
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* It uses the median image filter from image.rs. That in itself can be pretty slow.
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(Although the implementation uses a _sliding window histogram_, which I think is pretty nifty).
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* And on top of that, I created this custom flood fill algorithm,
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that instead of filling it with with a single color, looks up a sample from the
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Spiegel book (that has a corresponding color) and takes the pixels from that.
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sample output
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<div class="main">
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<label>
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<h4>Upload or drag&drop a picture and move the slider, for a quick preview</h4>
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<h4>Upload or drag&drop a (jpeg) picture and move the slider, for a quick preview</h4>
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<h4>Then press Apply</h4>
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</label>
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</div>
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</div>
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<h4>(Painting can take long, be patient</h4>
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<h4>all image processing is done in your browser)</h4>
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<h4>all image processing is done in your browser).</h4>
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<h5>And ignore all the warnings! It will be all right.</h5>
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<img id="browserwarning" src="">
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</div>
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<script>
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function allowDrop(event) {
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src/img/browserwarning.png
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src/img/browserwarning.png
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import "../css/styles.css";
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import spiegel from '../img/spieghel.jpg';
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import browserwarning from '../img/browserwarning.png';
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let canvas, ctx, originalWidth, originalHeight, canvasTop, strokeSize=1;
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@ -32,6 +33,8 @@ import("../../image-processor/pkg").then((module) => {
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});
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document.querySelector("#spieghel").src = spiegel;
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document.querySelector("#browserwarning").src = browserwarning;
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const sourceImage = new Image();
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sourceImage.id = "source-image";
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let element = document.querySelector("#image-container");
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