Fixed a bug that the background color was not drawn
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1 changed files with 4 additions and 0 deletions
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@ -87,6 +87,10 @@ impl<'a> Game for App<'a> {
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fn render(&mut self, args: &mut RenderArgs) {
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fn render(&mut self, args: &mut RenderArgs) {
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let ref c = Context::abs(args.width as f64, args.height as f64);
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let ref c = Context::abs(args.width as f64, args.height as f64);
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let bg = c.rgba(self.settings.window_background_color[0], self.settings.window_background_color[1], self.settings.window_background_color[2], 1.0);
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bg.clear(&mut self.gl);
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self.render_ui(c);
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self.render_ui(c);
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self.board.render(self.number_renderer.get_ref(), c, &mut self.gl);
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self.board.render(self.number_renderer.get_ref(), c, &mut self.gl);
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}
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}
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