Generate more 2 tiles

This commit is contained in:
Coeuvre Wong 2015-07-04 00:53:08 +08:00
parent c05adb499e
commit aebd34ec31

View file

@ -36,10 +36,10 @@ impl<'a> Board<'a> {
let y = (random::<u32>() % self.settings.tile_height as u32) as i32;
if self.get_tile(x, y).is_none() {
let score = if random::<u32>() % 2 == 0 {
2
} else {
let score = if random::<u32>() % 10 == 0 {
4
} else {
2
};
self.tiles.push(Tile::new(self.settings, score, x, y));
break;