Merge pull request #12 from Andi-K/master

compiles with Rust 1.0 stable
This commit is contained in:
Coeuvre Wong 2015-05-16 09:00:40 +08:00
commit 97d3ed94ff
9 changed files with 612 additions and 231 deletions

329
Cargo.lock generated Normal file
View file

@ -0,0 +1,329 @@
[root]
name = "rust-2048"
version = "0.0.0"
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View file

@ -9,6 +9,10 @@ authors = ["coeuvre <coeuvre@gmail.com>"]
name = "rust-2048" name = "rust-2048"
path = "src/main.rs" path = "src/main.rs"
[dependencies]
rustc-serialize = "0.3"
rand = "0.3.7"
[dependencies.piston2d-graphics] [dependencies.piston2d-graphics]
git = "https://github.com/pistondevelopers/graphics" git = "https://github.com/pistondevelopers/graphics"
@ -20,4 +24,3 @@ git = "https://github.com/pistondevelopers/opengl_graphics"
[dependencies.pistoncore-sdl2_window] [dependencies.pistoncore-sdl2_window]
git = "https://github.com/pistondevelopers/sdl2_window" git = "https://github.com/pistondevelopers/sdl2_window"

View file

@ -13,6 +13,10 @@ Use arrow key to move tiles.
To build this repository, you need [Cargo](https://github.com/rust-lang/cargo). To build this repository, you need [Cargo](https://github.com/rust-lang/cargo).
You also need the _Freetype 6_ and _SDL2_ libs.
Look at [Piston-Tutorials - Installing Dependencies](https://github.com/PistonDevelopers/Piston-Tutorials/tree/master/getting-started#installing-dependencies) and [Rust-SDL2 - Requirements](https://github.com/AngryLawyer/rust-sdl2#sdl20--development-libraries) how to install them.
Clone this repository Clone this repository
``` ```
git clone https://github.com/Coeuvre/rust-2048.git git clone https://github.com/Coeuvre/rust-2048.git
@ -23,13 +27,7 @@ Use Cargo to build
cargo build cargo build
``` ```
Move binary to `bin` directory
```
mv ./target/rust-2048 ./bin
```
Play! Play!
``` ```
./bin/rust-2048 cargo run
``` ```

View file

@ -1,15 +1,18 @@
use std::path::{Path, PathBuf};
use graphics::*; use graphics::*;
use piston::*; use piston::input::Button;
use piston::events::{ RenderArgs, UpdateArgs }; use piston::event::*;
use board::Board; use board::Board;
use number_renderer::NumberRenderer; use number_renderer::NumberRenderer;
use settings::Settings; use settings::Settings;
use opengl_graphics::{ use opengl_graphics::{
Gl, GlGraphics,
Texture, Texture,
}; };
pub struct App<'a> { pub struct App<'a> {
board: Board<'a>, board: Board<'a>,
number_renderer: Option<NumberRenderer>, number_renderer: Option<NumberRenderer>,
@ -18,11 +21,11 @@ pub struct App<'a> {
logo: Option<Texture>, logo: Option<Texture>,
comment1: Option<Texture>, comment1: Option<Texture>,
comment2: Option<Texture>, comment2: Option<Texture>,
window_background_color: [f32; ..4], window_background_color: [f32; 4],
gl: Gl,
} }
fn rgb2rgba(c: [f32; 3]) -> [f32; 4] { [c[0], c[1], c[2], 1.0] }
impl<'a> App<'a> { impl<'a> App<'a> {
pub fn new(settings: &'a Settings) -> App<'a> { pub fn new(settings: &'a Settings) -> App<'a> {
App { App {
@ -34,96 +37,103 @@ impl<'a> App<'a> {
comment1: None, comment1: None,
comment2: None, comment2: None,
window_background_color: [1.0, 1.0, 1.0, 1.0], window_background_color: [1.0, 1.0, 1.0, 1.0],
gl: Gl::new(),
} }
} }
fn render_ui(&mut self, c: &Context) { fn render_ui(&self, c: &Context, gl: &mut GlGraphics) {
// logo use graphics::*;
c.trans(self.settings.board_padding, self.settings.board_padding)
.image(self.logo.get_ref())
.rgb(self.settings.text_dark_color[0],
self.settings.text_dark_color[1],
self.settings.text_dark_color[2])
.draw(&mut self.gl);
c.view() Image::new_colored(rgb2rgba(self.settings.text_dark_color))
.rect(self.settings.best_rect[0], .draw(self.logo.iter().next().unwrap(),
self.settings.best_rect[1], default_draw_state(),
self.settings.best_rect[2], c.trans(self.settings.board_padding,self.settings.board_padding).transform,
self.settings.best_rect[3]) gl);
.rgba(self.settings.label_color[0],
self.settings.label_color[1], Rectangle::new(rgb2rgba(self.settings.label_color))
self.settings.label_color[2], .draw(self.settings.best_rect,
1.0) default_draw_state(),
.draw(&mut self.gl); c.transform,
gl);
let comment1_offset_y = self.settings.comment1_offset_y; let comment1_offset_y = self.settings.comment1_offset_y;
let comment1 = self.comment1.as_ref().unwrap(); let comment1 = self.comment1.as_ref().unwrap();
App::render_comment(self.settings, comment1, comment1_offset_y, c, &mut self.gl); App::render_comment(self.settings, comment1, comment1_offset_y, c, gl);
let comment2_offset_y = self.settings.comment2_offset_y; let comment2_offset_y = self.settings.comment2_offset_y;
let comment2 = self.comment2.as_ref().unwrap(); let comment2 = self.comment2.as_ref().unwrap();
App::render_comment(self.settings, comment2, comment2_offset_y, c, &mut self.gl); App::render_comment(self.settings, comment2, comment2_offset_y, c, gl);
} }
fn render_comment(settings: &Settings, comment: &Texture, y: f64, c: &Context, gl: &mut Gl) { fn render_comment(settings: &Settings, comment: &Texture, y: f64, c: &Context, gl: &mut GlGraphics) {
let (width, height) = comment.get_size(); let (width, height) = comment.get_size();
let w = settings.window_size[0] as f64 - 2.0 * settings.board_padding; let w = settings.window_size[0] as f64 - 2.0 * settings.board_padding;
let h = height as f64 * w / width as f64; let h = height as f64 * w / width as f64;
c.rect(settings.board_padding, y, w, h)
.image(comment) Image::new_colored(rgb2rgba(settings.text_dark_color))
.rgb(settings.text_dark_color[0], .rect([settings.board_padding, y, w, h])
settings.text_dark_color[1], .draw( comment,
settings.text_dark_color[2]) default_draw_state(),
.draw(gl); c.transform,
gl);
} }
pub fn load(&mut self) { pub fn load(&mut self) {
let asset_store = Path::new(self.settings.asset_folder.as_slice()); let mut asset_root = PathBuf::new();
self.number_renderer = Some(NumberRenderer::new(&asset_store)); asset_root.push(Path::new(&self.settings.asset_folder));
self.logo = Some(Texture::from_path(&asset_store.path("logo.png").unwrap()).unwrap()); let mut logo_path = asset_root.clone();
self.comment1 = Some(Texture::from_path(&asset_store.path("comment1.png").unwrap()).unwrap()); logo_path.push(Path::new("logo.png"));
self.comment2 = Some(Texture::from_path(&asset_store.path("comment2.png").unwrap()).unwrap()); let mut comment1_path = asset_root.clone();
comment1_path.push(Path::new("comment1.png"));
let mut comment2_path = asset_root.clone();
comment2_path.push(Path::new("comment2.png"));
self.number_renderer = Some(NumberRenderer::new());
self.logo = Some(Texture::from_path(&logo_path).unwrap());
self.comment1 = Some(Texture::from_path(&comment1_path).unwrap());
self.comment2 = Some(Texture::from_path(&comment2_path).unwrap());
} }
pub fn render(&mut self, args: &RenderArgs) { pub fn render(&mut self, args: &RenderArgs, gl: &mut GlGraphics) {
self.gl.viewport(0, 0, args.width as i32, args.height as i32);
let ref c = Context::abs(args.width as f64, args.height as f64); let ref c = Context::abs(args.width as f64, args.height as f64);
c.color(self.window_background_color).draw(&mut self.gl);
let w_bg_col = self.window_background_color;
let ref nr = self.number_renderer;
gl.draw(args.viewport(), |_, gl| {
clear(w_bg_col, gl);
self.render_ui(c, gl);
self.board.render(nr.iter().next().unwrap(), c, gl);
});
self.render_ui(c);
self.board.render(self.number_renderer.get_ref(), c, &mut self.gl);
} }
pub fn update(&mut self, args: &UpdateArgs) { pub fn update(&mut self, args: &UpdateArgs) {
self.board.update(args.dt); self.board.update(args.dt);
} }
pub fn key_press(&mut self, args: &KeyPressArgs) { pub fn key_press(&mut self, args: &Button) {
use piston::input::Button::Keyboard; use piston::input::Button::Keyboard;
use piston::input::keyboard::Key; use piston::input::keyboard::Key;
if args.key == Keyboard(Key::Left) { if *args == Keyboard(Key::Left) {
self.board.merge_from_right_to_left(); self.board.merge_from_right_to_left();
} }
if args.key == Keyboard(Key::Right) { if *args == Keyboard(Key::Right) {
self.board.merge_from_left_to_right(); self.board.merge_from_left_to_right();
} }
if args.key == Keyboard(Key::Up) { if *args == Keyboard(Key::Up) {
self.board.merge_from_bottom_to_top(); self.board.merge_from_bottom_to_top();
} }
if args.key == Keyboard(Key::Down) { if *args == Keyboard(Key::Down) {
self.board.merge_from_top_to_bottom(); self.board.merge_from_top_to_bottom();
} }
if args.key == Keyboard(Key::Space) { if *args == Keyboard(Key::Space) {
self.board = Board::new(self.settings); self.board = Board::new(self.settings);
} }
} }
} }

View file

@ -1,11 +1,10 @@
use std::iter::range_step;
use std::collections::HashSet; use std::collections::HashSet;
use std::rand::random; // use std::iter::range_step_inclusive;
use rand::random;
use graphics::*; use graphics::*;
use piston::*;
use opengl_graphics::{ use opengl_graphics::{
Gl, GlGraphics,
}; };
use number_renderer::NumberRenderer; use number_renderer::NumberRenderer;
use settings::Settings; use settings::Settings;
@ -14,10 +13,11 @@ use tile::{
TileState, TileState,
}; };
fn rgb2rgba(c: [f32; 3]) -> [f32; 4] { [c[0], c[1], c[2], 1.0] }
pub struct Board<'a> { pub struct Board<'a> {
tiles: Vec<Tile<'a>>, tiles: Vec<Tile<'a>>,
score: int, score: i32,
settings: &'a Settings, settings: &'a Settings,
} }
@ -34,13 +34,13 @@ impl<'a> Board<'a> {
} }
pub fn generate_tile(&mut self) { pub fn generate_tile(&mut self) {
if self.tiles.len() == (self.settings.tile_width * self.settings.tile_height) as uint { if self.tiles.len() == (self.settings.tile_width * self.settings.tile_height) as usize {
return; return;
} }
loop { loop {
let x = (random::<uint>() % self.settings.tile_width as uint) as int; let x = (random::<u32>() % self.settings.tile_width as u32) as i32;
let y = (random::<uint>() % self.settings.tile_height as uint) as int; let y = (random::<u32>() % self.settings.tile_height as u32) as i32;
if self.get_tile(x, y).is_none() { if self.get_tile(x, y).is_none() {
self.tiles.push(Tile::new(self.settings, 2, x, y)); self.tiles.push(Tile::new(self.settings, 2, x, y));
break; break;
@ -49,7 +49,7 @@ impl<'a> Board<'a> {
} }
pub fn update(&mut self, dt: f64) { pub fn update(&mut self, dt: f64) {
for tile in self.tiles.mut_iter() { for tile in self.tiles.iter_mut() {
tile.update(dt); tile.update(dt);
} }
@ -57,14 +57,14 @@ impl<'a> Board<'a> {
return; return;
} }
let mut score_to_added = 0; let mut score_to_added = 0;
let mut tiles_need_removed = HashSet::<uint>::new(); let mut tiles_need_removed = HashSet::<usize>::new();
let mut tiles_need_added = Vec::<Tile>::new(); let mut tiles_need_added = Vec::<Tile>::new();
for i in range(0, self.tiles.len()) { for i in 0..self.tiles.len() {
let tile1 = &self.tiles[i]; let tile1 = &self.tiles[i];
if tile1.status != TileState::TileStatic { if tile1.status != TileState::TileStatic {
continue; continue;
} }
for j in range(i + 1, self.tiles.len()) { for j in i+1..self.tiles.len() {
let tile2 = &self.tiles[j]; let tile2 = &self.tiles[j];
if tile2.status != TileState::TileStatic if tile2.status != TileState::TileStatic
|| tile1.tile_x != tile2.tile_x || tile1.tile_x != tile2.tile_x
@ -82,17 +82,21 @@ impl<'a> Board<'a> {
if tiles_need_removed.len() > 0 { if tiles_need_removed.len() > 0 {
let mut tiles = Vec::<Tile>::new(); let mut tiles = Vec::<Tile>::new();
for i in range(0, self.tiles.len()) { for i in 0..self.tiles.len() {
if !tiles_need_removed.contains(&i) { if !tiles_need_removed.contains(&i) {
tiles.push(self.tiles[i]); tiles.push(self.tiles[i].clone());
} }
} }
self.tiles = tiles.append(tiles_need_added.as_slice()); // better but unstable: tiles.append(&mut tiles_need_added);
while let Some(tile_to_add) = tiles_need_added.pop() {
tiles.push(tile_to_add);
}
self.tiles = tiles;
self.add_score(score_to_added); self.add_score(score_to_added);
} }
} }
pub fn render(&mut self, number_renderer: &NumberRenderer, c: &Context, gl: &mut Gl) { pub fn render(&self, number_renderer: &NumberRenderer, c: &Context, gl: &mut GlGraphics) {
number_renderer.render( number_renderer.render(
self.score as u32, self.score as u32,
self.settings.best_rect[0] + self.settings.best_rect[2] / 2.0, self.settings.best_rect[0] + self.settings.best_rect[2] / 2.0,
@ -114,16 +118,24 @@ impl<'a> Board<'a> {
self.merge_col(height - 1, -1, -1); self.merge_col(height - 1, -1, -1);
} }
fn merge_col(&mut self, y_start: int, y_end: int, y_step: int) { fn merge_col(&mut self, y_start: i32, y_end: i32, y_step: i32) {
if self.is_locking() { if self.is_locking() {
println!("return");
return; return;
} }
let mut need_generate = false; let mut need_generate = false;
let mut steps: Vec<i32> = Vec::with_capacity(self.settings.tile_height as usize);
let mut next_step = y_start;
if y_step < 0 {
while next_step > y_end { steps.push(next_step); next_step += y_step }
} else {
while next_step < y_end { steps.push(next_step); next_step += y_step }
};
loop { loop {
// move all tiles to right place // move all tiles to right place
for col in range(0, self.settings.tile_width) { for col in 0 .. self.settings.tile_width {
for row in range_step(y_start, y_end, y_step) { // TODO: replace steps by (y_start .. y_end).step_by(y_step) if step_by becomes stable
for row in steps.to_vec() {
match self.get_mut_tile(col, row) { match self.get_mut_tile(col, row) {
None => { None => {
match self.get_mut_next_tile(col, row, 0, y_step) { match self.get_mut_next_tile(col, row, 0, y_step) {
@ -142,13 +154,13 @@ impl<'a> Board<'a> {
} }
let mut did_merged = false; let mut did_merged = false;
for col in range(0, self.settings.tile_width) { for col in 0..self.settings.tile_width {
let mut found = false; let mut found = false;
let mut sx = 0; let mut sx = 0;
let mut sy = 0; let mut sy = 0;
let mut dx = 0; let mut dx = 0;
let mut dy = 0; let mut dy = 0;
for row in range_step(y_start, y_end, y_step) { for row in steps.to_vec() {
match self.get_tile(col, row) { match self.get_tile(col, row) {
Some(ref d_tile) => { Some(ref d_tile) => {
match self.get_next_tile(col, row, 0, y_step) { match self.get_next_tile(col, row, 0, y_step) {
@ -173,8 +185,7 @@ impl<'a> Board<'a> {
if found { if found {
need_generate = true; need_generate = true;
did_merged = true; did_merged = true;
let mut tile = self.get_mut_tile(sx, sy); let tile = self.get_mut_tile(sx, sy).unwrap();
let tile = tile.get_mut_ref();
tile.start_moving(dx, dy); tile.start_moving(dx, dy);
println!("merge ({}, {}) to ({}, {})", sx, sy, dx, dy); println!("merge ({}, {}) to ({}, {})", sx, sy, dx, dy);
} }
@ -199,16 +210,24 @@ impl<'a> Board<'a> {
self.merge_row(0, width, 1); self.merge_row(0, width, 1);
} }
fn merge_row(&mut self, x_start: int, x_end: int, x_step: int) { fn merge_row(&mut self, x_start: i32, x_end: i32, x_step: i32) {
if self.is_locking() { if self.is_locking() {
return; return;
} }
let mut need_generate = false; let mut need_generate = false;
let mut steps: Vec<i32> = Vec::with_capacity(self.settings.tile_width as usize);
let mut next_step = x_start;
if x_step < 0 {
while next_step > x_end { steps.push(next_step); next_step += x_step }
} else {
while next_step < x_end { steps.push(next_step); next_step += x_step }
};
loop { loop {
// move all tiles to right place // move all tiles to right place
for row in range(0, self.settings.tile_height) { for row in 0..self.settings.tile_height {
for col in range_step(x_start, x_end, x_step) { for col in steps.to_vec() {
match self.get_mut_tile(col, row) { match self.get_mut_tile(col, row) {
None => { None => {
match self.get_mut_next_tile(col, row, x_step, 0) { match self.get_mut_next_tile(col, row, x_step, 0) {
@ -227,13 +246,13 @@ impl<'a> Board<'a> {
// merge // merge
let mut did_merged = false; let mut did_merged = false;
for row in range(0, self.settings.tile_height) { for row in 0..self.settings.tile_height {
let mut found = false; let mut found = false;
let mut sx = 0; let mut sx = 0;
let mut sy = 0; let mut sy = 0;
let mut dx = 0; let mut dx = 0;
let mut dy = 0; let mut dy = 0;
for col in range_step(x_start, x_end, x_step) { for col in steps.to_vec() {
match self.get_tile(col, row) { match self.get_tile(col, row) {
Some(ref d_tile) => { Some(ref d_tile) => {
match self.get_next_tile(col, row, x_step, 0) { match self.get_next_tile(col, row, x_step, 0) {
@ -258,8 +277,7 @@ impl<'a> Board<'a> {
if found { if found {
need_generate = true; need_generate = true;
did_merged = true; did_merged = true;
let mut tile = self.get_mut_tile(sx, sy); let tile = self.get_mut_tile(sx, sy).unwrap();
let tile = tile.get_mut_ref();
tile.start_moving(dx, dy); tile.start_moving(dx, dy);
println!("merge ({}, {}) to ({}, {})", sx, sy, dx, dy); println!("merge ({}, {}) to ({}, {})", sx, sy, dx, dy);
} }
@ -285,7 +303,7 @@ impl<'a> Board<'a> {
} }
/// Returns next tile right besides (x, y) /// Returns next tile right besides (x, y)
fn get_next_tile<'b>(&'b self, x: int, y: int, step_x: int, step_y: int) -> Option<&'b Tile<'a>> { fn get_next_tile<'b>(&'b self, x: i32, y: i32, step_x: i32, step_y: i32) -> Option<&'b Tile<'a>> {
let mut x = x + step_x; let mut x = x + step_x;
let mut y = y + step_y; let mut y = y + step_y;
while x >= 0 && x < self.settings.tile_width while x >= 0 && x < self.settings.tile_width
@ -300,7 +318,7 @@ impl<'a> Board<'a> {
None None
} }
fn get_mut_next_tile<'b>(&'b mut self, x: int, y: int, step_x: int, step_y: int) -> Option<&'b mut Tile<'a>> { fn get_mut_next_tile<'b>(&'b mut self, x: i32, y: i32, step_x: i32, step_y: i32) -> Option<&'b mut Tile<'a>> {
let mut x = x + step_x; let mut x = x + step_x;
let mut y = y + step_y; let mut y = y + step_y;
let mut found = false; let mut found = false;
@ -322,7 +340,7 @@ impl<'a> Board<'a> {
} }
} }
fn get_tile<'b>(&'b self, x: int, y: int) -> Option<&'b Tile<'a>> { fn get_tile<'b>(&'b self, x: i32, y: i32) -> Option<&'b Tile<'a>> {
for tile in self.tiles.iter() { for tile in self.tiles.iter() {
if tile.tile_x == x && tile.tile_y == y { if tile.tile_x == x && tile.tile_y == y {
return Some(tile); return Some(tile);
@ -331,8 +349,8 @@ impl<'a> Board<'a> {
None None
} }
fn get_mut_tile<'b>(&'b mut self, x: int, y: int) -> Option<&'b mut Tile<'a>> { fn get_mut_tile<'b>(&'b mut self, x: i32, y: i32) -> Option<&'b mut Tile<'a>> {
for tile in self.tiles.mut_iter() { for tile in self.tiles.iter_mut() {
if tile.tile_x == x && tile.tile_y == y { if tile.tile_x == x && tile.tile_y == y {
return Some(tile); return Some(tile);
} }
@ -340,7 +358,7 @@ impl<'a> Board<'a> {
None None
} }
fn get_tile_count(&self, x: int, y: int) -> int { fn get_tile_count(&self, x: i32, y: i32) -> i32 {
let mut count = 0; let mut count = 0;
for tile in self.tiles.iter() { for tile in self.tiles.iter() {
if tile.tile_x == x && tile.tile_y == y { if tile.tile_x == x && tile.tile_y == y {
@ -350,29 +368,25 @@ impl<'a> Board<'a> {
count count
} }
fn render_board(&self, c: &Context, gl: &mut Gl) { fn render_board(&self, c: &Context, gl: &mut GlGraphics) {
c.view() Rectangle::new(rgb2rgba(self.settings.label_color))
.rect(self.settings.board_padding, .draw([self.settings.board_padding,
self.settings.board_padding + self.settings.board_offset_y, self.settings.board_padding + self.settings.board_offset_y,
self.settings.board_size[0], self.settings.board_size[0],
self.settings.board_size[1]) self.settings.board_size[1]],
.rgba(self.settings.tile_background_color[0], default_draw_state(),
self.settings.tile_background_color[1], c.transform,
self.settings.tile_background_color[2], gl);
1.0)
.draw(gl);
let mut x = self.settings.board_padding + self.settings.tile_padding; let mut x = self.settings.board_padding + self.settings.tile_padding;
let mut y = self.settings.board_padding + self.settings.board_offset_y + self.settings.tile_padding; let mut y = self.settings.board_padding + self.settings.board_offset_y + self.settings.tile_padding;
for _ in range(0, self.settings.tile_height) { for _ in 0..self.settings.tile_height {
for _ in range(0, self.settings.tile_width) { for _ in 0..self.settings.tile_width {
c.view() Rectangle::new(rgb2rgba(self.settings.tiles_colors[0]))
.rect(x, y, self.settings.tile_size, self.settings.tile_size) .draw([x, y, self.settings.tile_size, self.settings.tile_size],
.rgba(self.settings.tiles_colors[0][0], default_draw_state(),
self.settings.tiles_colors[0][1], c.transform,
self.settings.tiles_colors[0][2], gl);
1.0)
.draw(gl);
x += self.settings.tile_padding + self.settings.tile_size; x += self.settings.tile_padding + self.settings.tile_size;
} }
@ -381,15 +395,14 @@ impl<'a> Board<'a> {
} }
} }
fn render_tiles(&self, number_renderer: &NumberRenderer, c: &Context, gl: &mut Gl) { fn render_tiles(&self, number_renderer: &NumberRenderer, c: &Context, gl: &mut GlGraphics) {
for tile in self.tiles.iter() { for tile in self.tiles.iter() {
tile.render(number_renderer, c, gl); tile.render(number_renderer, c, gl);
} }
} }
fn add_score(&mut self, score: int) { fn add_score(&mut self, score: i32) {
self.score += score; self.score += score;
println!("Score: {}", self.score); println!("Score: {}", self.score);
} }
} }

View file

@ -1,15 +1,15 @@
extern crate rustc_serialize;
#![feature(globs)] extern crate rand;
extern crate serialize;
extern crate graphics; extern crate graphics;
extern crate piston; extern crate piston;
extern crate opengl_graphics; extern crate opengl_graphics;
extern crate sdl2_window; extern crate sdl2_window;
use piston::*; use piston::event::*;
use piston::window::{WindowSettings, Size};
use sdl2_window::Sdl2Window; use sdl2_window::Sdl2Window;
use opengl_graphics::{GlGraphics,OpenGL};
mod app; mod app;
mod board; mod board;
@ -20,13 +20,12 @@ mod tile;
fn main() { fn main() {
let settings = settings::Settings::load(); let settings = settings::Settings::load();
let mut window = Sdl2Window::new( let window = Sdl2Window::new(
Sdl2Window { OpenGL::_3_2,
title: "Rust-2048".to_string(), WindowSettings::new(
size: settings.window_size, "Rust-2048".to_string(),
fullscreen: false, Size { width: settings.window_size[0], height: settings.window_size[1] })
exit_on_esc: true, .exit_on_esc(true)
}
); );
let mut app = app::App::new(&settings); let mut app = app::App::new(&settings);
@ -39,19 +38,20 @@ fn main() {
max_frames_per_second: 60, max_frames_per_second: 60,
}; };
*/ */
let mut gl = GlGraphics::new(OpenGL::_3_2);
for e in piston::events(&window) { for e in window.events() {
use piston::event::{ RenderEvent, PressEvent }; use piston::event::{ RenderEvent, PressEvent };
if let Some(ref args) = e.render_args() {
if let Some(args) = e.render_args() { app.render(args, &mut gl);
app.render(args);
} }
if let Some(args) = e.update_args() { if let Some(ref args) = e.update_args() {
// TODO: only update if necessary
// println!("update");
app.update(args); app.update(args);
} }
if let Some(ref args) = e.press_args() {
if let Some(args) = e.press_args() {
app.key_press(args); app.key_press(args);
} }
} }
@ -74,4 +74,3 @@ fn main() {
} }
*/ */
} }

View file

@ -1,7 +1,8 @@
use std::path::Path;
use graphics::*; use graphics::*;
use opengl_graphics::{ use opengl_graphics::{
Gl, GlGraphics,
Texture, Texture,
}; };
@ -15,12 +16,12 @@ pub struct NumberRenderer {
impl NumberRenderer { impl NumberRenderer {
pub fn new() -> NumberRenderer { pub fn new() -> NumberRenderer {
NumberRenderer { NumberRenderer {
image: Texture::from_path(Path::new("digits.png")).unwrap(), image: Texture::from_path(Path::new("bin/assets/digits.png")).unwrap(),
} }
} }
pub fn render(&self, number: u32, center_x: f64, center_y: f64, max_width: f64, pub fn render(&self, number: u32, center_x: f64, center_y: f64, max_width: f64,
color: [f32; ..3], c: &Context, gl: &mut Gl) { color: [f32; 3], c: &Context, gl: &mut GlGraphics) {
let digits = number_to_digits(number); let digits = number_to_digits(number);
let total_width = DIGITS_WIDTH * digits.len() as f64; let total_width = DIGITS_WIDTH * digits.len() as f64;
let total_width = if total_width > max_width { let total_width = if total_width > max_width {
@ -34,11 +35,13 @@ impl NumberRenderer {
let y = center_y - height / 2.0; let y = center_y - height / 2.0;
for digit in digits.iter() { for digit in digits.iter() {
c.rect(x, y, width, height) Image::new_colored([color[0], color[1], color[2], 1.0])
.image(&self.image) .src_rect([(*digit * DIGITS_WIDTH as u32) as i32, 0, DIGITS_WIDTH as i32, DIGITS_HEIGHT as i32])
.src_rect((*digit * DIGITS_WIDTH as u32) as i32, 0, DIGITS_WIDTH as i32, DIGITS_HEIGHT as i32) .rect([x, y, width, height])
.rgba(color[0], color[1], color[2], 1.0) .draw(&self.image,
.draw(gl); default_draw_state(),
c.transform,
gl);
x += width; x += width;
} }
} }
@ -58,4 +61,3 @@ fn number_to_digits(number: u32) -> Vec<u32> {
} }
digits digits
} }

View file

@ -1,8 +1,9 @@
use std::os::self_exe_path; use std::env::current_exe;
use std::old_io::{BufferedWriter, BufferedReader}; use std::io::{BufWriter, BufReader, Write};
use std::fs::File; use std::fs::{File};
use serialize::{ use std::path::Path;
use rustc_serialize::{
json, json,
Encodable, Encodable,
Decodable, Decodable,
@ -12,29 +13,29 @@ static SETTING_FILENAME: &'static str = "settings.json";
pub struct Settings { pub struct Settings {
pub asset_folder: String, pub asset_folder: String,
pub window_size: [u32; ..2], pub window_size: [u32; 2],
pub window_background_color: [f32; ..3], pub window_background_color: [f32; 3],
pub comment1_offset_y: f64, pub comment1_offset_y: f64,
pub comment2_offset_y: f64, pub comment2_offset_y: f64,
pub board_padding: f64, pub board_padding: f64,
pub board_size: [f64; ..2], pub board_size: [f64; 2],
pub board_offset_y: f64, pub board_offset_y: f64,
pub tile_width: int, pub tile_width: i32,
pub tile_height: int, pub tile_height: i32,
pub tile_size: f64, pub tile_size: f64,
pub tile_padding: f64, pub tile_padding: f64,
pub tile_background_color: [f32; ..3], pub tile_background_color: [f32; 3],
pub tiles_colors: Vec<[f32; ..3]>, pub tiles_colors: Vec<[f32; 3]>,
pub tile_unknow_color: [f32; ..3], pub tile_unknow_color: [f32; 3],
pub tile_move_time: f64, pub tile_move_time: f64,
pub tile_new_time: f64, pub tile_new_time: f64,
pub tile_combine_time: f64, pub tile_combine_time: f64,
pub best_rect: [f64; ..4], pub best_rect: [f64; 4],
pub score_rect: [f64; ..4], pub score_rect: [f64; 4],
pub label_color: [f32; ..3], pub label_color: [f32; 3],
pub button_color: [f32; ..3], pub button_color: [f32; 3],
pub text_dark_color: [f32; ..3], pub text_dark_color: [f32; 3],
pub text_light_color: [f32; ..3], pub text_light_color: [f32; 3],
} }
impl Settings { impl Settings {
@ -49,7 +50,7 @@ impl Settings {
]; ];
let mut tiles_colors = Vec::<[f32; ..3]>::new(); let mut tiles_colors = Vec::<[f32; 3]>::new();
for color in s.tiles_colors.iter() { for color in s.tiles_colors.iter() {
tiles_colors.push([ tiles_colors.push([
color[0] / 255.0, color[0] / 255.0,
@ -127,7 +128,7 @@ impl Settings {
} }
} }
#[derive(Encodable, Decodable)] #[derive(RustcEncodable, RustcDecodable)]
struct SettingsInJson { struct SettingsInJson {
asset_folder: String, asset_folder: String,
@ -140,8 +141,8 @@ struct SettingsInJson {
board_padding: f64, board_padding: f64,
board_offset_y: f64, board_offset_y: f64,
tile_width: int, tile_width: i32,
tile_height: int, tile_height: i32,
tile_size: f64, tile_size: f64,
tile_padding: f64, tile_padding: f64,
tile_background_color: Vec<f32>, tile_background_color: Vec<f32>,
@ -185,7 +186,7 @@ impl SettingsInJson {
// 512 color // 512 color
tiles_colors.push(vec![237.0, 200.0, 80.0]); tiles_colors.push(vec![237.0, 200.0, 80.0]);
SettingsInJson { SettingsInJson {
asset_folder: "assets".to_string(), asset_folder: "bin/assets".to_string(),
window_background_color: vec![255.0, 248.0, 239.0], window_background_color: vec![255.0, 248.0, 239.0],
comment1_offset_y: 72.0, comment1_offset_y: 72.0,
comment2_offset_y: 100.0, comment2_offset_y: 100.0,
@ -211,37 +212,62 @@ impl SettingsInJson {
} }
pub fn load() -> SettingsInJson { pub fn load() -> SettingsInJson {
let exe_path = self_exe_path(); let exe_path = current_exe();
if exe_path.is_none() { if exe_path.is_err() {
return SettingsInJson::default_settings(); return SettingsInJson::default_settings();
} }
let exe_path = exe_path.unwrap(); let mut exe_path = exe_path.unwrap();
exe_path.pop();
let path = exe_path.join(Path::new(SETTING_FILENAME)); let path = exe_path.join(Path::new(SETTING_FILENAME));
if !path.exists() || !path.is_file() { // FIXME: use this if possible (.exists() is unstable in Rust 1.0.0)
/* if !path.as_path().exists() || !path.is_file() {
println!("Configuration file not found. Generating a default one.");
let default = SettingsInJson::default_settings(); let default = SettingsInJson::default_settings();
default.save(); default.save();
return default; return default;
} }
let file = File::open(&path).unwrap(); let file = File::open(&path).unwrap();
let mut reader = BufferedReader::new(file); let mut reader = BufReader::new(file);
let mut decoder = json::Decoder::new(json::from_reader(&mut reader).unwrap()); */
let file = File::open(&path);
match file {
Err(e) => {
println!("Configuration file can't be open ({}). Try to generate a default one.", e);
let default = SettingsInJson::default_settings();
default.save();
return default;
},
_ => {}
}
let mut reader = BufReader::new(file.unwrap());
// End FIXME
let mut decoder = json::Decoder::new(json::Json::from_reader(&mut reader).unwrap());
Decodable::decode(&mut decoder).unwrap() Decodable::decode(&mut decoder).unwrap()
} }
pub fn save(&self) { pub fn save(&self) {
let exe_path = self_exe_path(); let exe_path = current_exe();
if exe_path.is_none() { if exe_path.is_err() {
println!("WARNING: Failed to save settings: can't find exe path."); println!("WARNING: Failed to save settings: can't find exe path.");
return; return;
} }
let path = exe_path.unwrap().join(Path::new(SETTING_FILENAME)); let path = exe_path.unwrap();
let file = File::create(&path).unwrap(); let file = File::create(&path.with_file_name(SETTING_FILENAME)).unwrap();
let mut writer = BufferedWriter::new(file); let mut writer = BufWriter::new(file);
let mut encoder = json::Encoder::new(&mut writer);
match self.encode(&mut encoder) { match json::encode(self) {
Ok(()) => (), Ok(encoded) => {
Err(e) => { println!("WARNING: Failed to save settings: {}", e); }, if let Err(e) = writer.write(encoded.as_bytes()) {
println!("WARNING: Failed to save settings: {}", e);
} }
}, Err(e) => {
println!("WARNING: Failed to save settings: {}", e);
} }
} }
// match self.encode(&mut encoder) {
// Ok(()) => (),
// Err(e) => { println!("WARNING: Failed to save settings: {}", e); },
// }
}
}

View file

@ -1,7 +1,6 @@
use graphics::*; use graphics::*;
use piston::*; use opengl_graphics::GlGraphics;
use opengl_graphics::Gl;
use number_renderer::NumberRenderer; use number_renderer::NumberRenderer;
use settings::Settings; use settings::Settings;
@ -9,7 +8,7 @@ use settings::Settings;
pub enum TileState { pub enum TileState {
TileStatic, TileStatic,
/// (t, x, y, origin_x, origin_x) /// (t, x, y, origin_x, origin_x)
TileMoving(f64, f64, f64, int, int), TileMoving(f64, f64, f64, i32, i32),
/// (t, size) /// (t, size)
TileNew(f64, f64), TileNew(f64, f64),
/// (t, size) /// (t, size)
@ -18,16 +17,16 @@ pub enum TileState {
#[derive(Clone)] #[derive(Clone)]
pub struct Tile<'a> { pub struct Tile<'a> {
pub score: int, pub score: i32,
pub tile_x: int, pub tile_x: i32,
pub tile_y: int, pub tile_y: i32,
pub status: TileState, pub status: TileState,
settings: &'a Settings, settings: &'a Settings,
} }
impl<'a> Tile<'a> { impl<'a> Tile<'a> {
pub fn new(settings: &'a Settings, score: int, tile_x: int, tile_y: int) -> Tile<'a> { pub fn new(settings: &'a Settings, score: i32, tile_x: i32, tile_y: i32) -> Tile<'a> {
Tile { Tile {
score: score, score: score,
tile_x: tile_x, tile_x: tile_x,
@ -38,7 +37,7 @@ impl<'a> Tile<'a> {
} }
} }
pub fn new_combined(settings: &'a Settings, score: int, tile_x: int, tile_y: int) -> Tile<'a> { pub fn new_combined(settings: &'a Settings, score: i32, tile_x: i32, tile_y: i32) -> Tile<'a> {
Tile { Tile {
score: score, score: score,
tile_x: tile_x, tile_x: tile_x,
@ -49,13 +48,13 @@ impl<'a> Tile<'a> {
} }
} }
fn tile_to_pos(&self, tile_x: int, tile_y: int) -> (f64, f64) { fn tile_to_pos(&self, tile_x: i32, tile_y: i32) -> (f64, f64) {
let x = self.settings.board_padding + tile_x as f64 * self.settings.tile_size + (tile_x + 1) as f64 * self.settings.tile_padding; let x = self.settings.board_padding + tile_x as f64 * self.settings.tile_size + (tile_x + 1) as f64 * self.settings.tile_padding;
let y = self.settings.board_padding + self.settings.board_offset_y + tile_y as f64 * self.settings.tile_size + (tile_y + 1) as f64 * self.settings.tile_padding; let y = self.settings.board_padding + self.settings.board_offset_y + tile_y as f64 * self.settings.tile_size + (tile_y + 1) as f64 * self.settings.tile_padding;
(x, y) (x, y)
} }
pub fn start_moving(&mut self, destination_tile_x: int, destination_tile_y: int) { pub fn start_moving(&mut self, destination_tile_x: i32, destination_tile_y: i32) {
match self.status { match self.status {
TileState::TileMoving(_, _, _, ox, oy) => { TileState::TileMoving(_, _, _, ox, oy) => {
let (x, y) = self.tile_to_pos(ox, oy); let (x, y) = self.tile_to_pos(ox, oy);
@ -104,7 +103,7 @@ impl<'a> Tile<'a> {
} }
} }
pub fn render(&self, number_renderer: &NumberRenderer, c: &Context, gl: &mut Gl) { pub fn render(&self, number_renderer: &NumberRenderer, c: &Context, gl: &mut GlGraphics) {
let mut pos = self.tile_to_pos(self.tile_x, self.tile_y); let mut pos = self.tile_to_pos(self.tile_x, self.tile_y);
let mut size = (self.settings.tile_size, self.settings.tile_size); let mut size = (self.settings.tile_size, self.settings.tile_size);
match self.status { match self.status {
@ -122,11 +121,14 @@ impl<'a> Tile<'a> {
let (x, y) = pos; let (x, y) = pos;
let (w, h) = size; let (w, h) = size;
let color = self.get_color(); let color = self.get_color();
c.view()
.rect_centered(x + self.settings.tile_size / 2.0, Rectangle::new([color[0], color[1], color[2], 1.0])
y + self.settings.tile_size / 2.0, .draw(rectangle::centered([x + self.settings.tile_size / 2.0,
w / 2.0, h / 2.0) y + self.settings.tile_size / 2.,
.rgba(color[0], color[1], color[2], 1.0).draw(gl); w/2.0, h/2.0]),
default_draw_state(),
c.transform,
gl);
let color = if self.score >= 8 { let color = if self.score >= 8 {
self.settings.text_light_color self.settings.text_light_color
@ -136,8 +138,8 @@ impl<'a> Tile<'a> {
number_renderer.render(self.score as u32, x + self.settings.tile_size / 2.0, y + self.settings.tile_size / 2.0, self.settings.tile_size, color, c, gl); number_renderer.render(self.score as u32, x + self.settings.tile_size / 2.0, y + self.settings.tile_size / 2.0, self.settings.tile_size, color, c, gl);
} }
fn get_color(&self) -> [f32; ..3] { fn get_color(&self) -> [f32; 3] {
let i = (self.score as f64).log2() as uint; let i = (self.score as f64).log2() as usize;
if i > 0 && i < self.settings.tiles_colors.len() { if i > 0 && i < self.settings.tiles_colors.len() {
self.settings.tiles_colors[i] self.settings.tiles_colors[i]
} else { } else {
@ -145,4 +147,3 @@ impl<'a> Tile<'a> {
} }
} }
} }