Added some constrant definitions
This commit is contained in:
parent
74bbde0e05
commit
8650bbe9b2
3 changed files with 81 additions and 0 deletions
13
src/app.rs
Normal file
13
src/app.rs
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
|
||||
use piston::*;
|
||||
|
||||
pub struct App;
|
||||
|
||||
impl App {
|
||||
pub fn new() -> App {
|
||||
App
|
||||
}
|
||||
}
|
||||
|
||||
impl Game for App {
|
||||
}
|
||||
33
src/main.rs
Normal file
33
src/main.rs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
|
||||
#![feature(globs)]
|
||||
|
||||
extern crate rand;
|
||||
|
||||
extern crate graphics;
|
||||
extern crate piston;
|
||||
|
||||
use piston::*;
|
||||
|
||||
mod app;
|
||||
mod settings;
|
||||
|
||||
type GameWindowBackEnd = GameWindowSDL2;
|
||||
|
||||
fn main() {
|
||||
let mut game_window: GameWindowBackEnd = GameWindow::new(
|
||||
GameWindowSettings::new (
|
||||
"Rust-2048".to_owned(),
|
||||
settings::WINDOW_SIZE,
|
||||
false,
|
||||
true,
|
||||
settings::WINDOW_BACKGROUND_COLOR,
|
||||
)
|
||||
);
|
||||
|
||||
let mut asset_store = AssetStore::from_folder(settings::ASSET_FOLDER);
|
||||
|
||||
let mut app = app::App::new();
|
||||
|
||||
app.run(&mut game_window, &mut asset_store);
|
||||
}
|
||||
|
||||
35
src/settings.rs
Normal file
35
src/settings.rs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
|
||||
pub static ASSET_FOLDER: &'static str = "assets";
|
||||
|
||||
pub static WINDOW_SIZE: [u32, ..2] = [400, 400];
|
||||
pub static WINDOW_BACKGROUND_COLOR: [f32, ..4] = [250.0 / 255.0, 248.0 / 255.0, 239.0 / 255.0, 1.0];
|
||||
pub static WINDOW_PADDING: f64 = 12.0;
|
||||
|
||||
pub static TILE_SIZE: [f64, ..2] = [72.0, 72.0];
|
||||
pub static TILE_PADDING: f64 = 12.0;
|
||||
pub static TILE_BACKGROUND_COLOR: [f32, ..4] = [187.0 / 255.0, 173.0 / 255.0, 160.0 / 255.0, 1.0];
|
||||
pub static TILES_COLOR: [[f32, ..4], ..12] = [
|
||||
/// empty color
|
||||
[204.0 / 255.0, 192.0 / 255.0, 179.0 / 255.0, 1.0],
|
||||
/// 2 color
|
||||
[238.0 / 255.0, 228.0 / 255.0, 218.0 / 255.0, 1.0],
|
||||
/// 4 color
|
||||
[237.0 / 255.0, 224.0 / 255.0, 200.0 / 255.0, 1.0],
|
||||
/// 8 color
|
||||
[242.0 / 255.0, 177.0 / 255.0, 121.0 / 255.0, 1.0],
|
||||
/// 16 color
|
||||
[245.0 / 255.0, 149.0 / 255.0, 99.0 / 255.0, 1.0],
|
||||
/// 32 color
|
||||
[246.0 / 255.0, 124.0 / 255.0, 95.0 / 255.0, 1.0],
|
||||
/// 64 color
|
||||
[246.0 / 255.0, 94.0 / 255.0, 59.0 / 255.0, 1.0],
|
||||
/// 128 color
|
||||
[237.0 / 255.0, 207.0 / 255.0, 114.0 / 255.0, 1.0],
|
||||
/// 256 color
|
||||
[237.0 / 255.0, 204.0 / 255.0, 97.0 / 255.0, 1.0],
|
||||
/// 512 color
|
||||
[237.0 / 255.0, 200.0 / 255.0, 80.0 / 255.0, 1.0],
|
||||
]
|
||||
|
||||
pub static LABEL_COLOR: [f32, ..4] = [187.0 / 255.0, 173.0 / 255.0, 160.0 / 255.0, 1.0];
|
||||
pub static BUTTON_COLOR: [f32, ..4] = [142.0 / 255.0, 122.0 / 255.0, 102.0 / 255.0, 1.0];
|
||||
Loading…
Add table
Reference in a new issue