Upgraded to latest Piston and Rust 1.0.0

removed use of unstabel features
Gl => GlGraphics
This commit is contained in:
Andi-K 2015-05-16 00:50:13 +02:00
parent 9513582832
commit 796fe1f45b
2 changed files with 62 additions and 47 deletions

View file

@ -1,10 +1,10 @@
use std::collections::HashSet;
use std::iter::range_step_inclusive;
// use std::iter::range_step_inclusive;
use rand::random;
use graphics::*;
use opengl_graphics::{
Gl,
GlGraphics,
};
use number_renderer::NumberRenderer;
use settings::Settings;
@ -18,7 +18,6 @@ fn rgb2rgba(c: [f32; 3]) -> [f32; 4] { [c[0], c[1], c[2], 1.0] }
pub struct Board<'a> {
tiles: Vec<Tile<'a>>,
score: i32,
settings: &'a Settings,
}
@ -53,7 +52,7 @@ impl<'a> Board<'a> {
for tile in self.tiles.iter_mut() {
tile.update(dt);
}
if self.is_locking() {
return;
}
@ -68,8 +67,8 @@ impl<'a> Board<'a> {
for j in i+1..self.tiles.len() {
let tile2 = &self.tiles[j];
if tile2.status != TileState::TileStatic
|| tile1.tile_x != tile2.tile_x
|| tile1.tile_y != tile2.tile_y {
|| tile1.tile_x != tile2.tile_x
|| tile1.tile_y != tile2.tile_y {
continue;
}
@ -88,19 +87,22 @@ impl<'a> Board<'a> {
tiles.push(self.tiles[i].clone());
}
}
tiles.append(&mut tiles_need_added);
// better but unstable: tiles.append(&mut tiles_need_added);
while let Some(tile_to_add) = tiles_need_added.pop() {
tiles.push(tile_to_add);
}
self.tiles = tiles;
self.add_score(score_to_added);
}
}
pub fn render(&self, number_renderer: &NumberRenderer, c: &Context, gl: &mut Gl) {
pub fn render(&self, number_renderer: &NumberRenderer, c: &Context, gl: &mut GlGraphics) {
number_renderer.render(
self.score as u32,
self.settings.best_rect[0] + self.settings.best_rect[2] / 2.0,
self.settings.best_rect[1] + self.settings.best_rect[3] / 2.0,
self.settings.best_rect[2],
self.settings.text_light_color, c, gl);
self.score as u32,
self.settings.best_rect[0] + self.settings.best_rect[2] / 2.0,
self.settings.best_rect[1] + self.settings.best_rect[3] / 2.0,
self.settings.best_rect[2],
self.settings.text_light_color, c, gl);
self.render_board(c, gl);
self.render_tiles(number_renderer, c, gl);
@ -118,20 +120,28 @@ impl<'a> Board<'a> {
fn merge_col(&mut self, y_start: i32, y_end: i32, y_step: i32) {
if self.is_locking() {
println!("return");
return;
}
let mut need_generate = false;
let mut steps: Vec<i32> = Vec::with_capacity(self.settings.tile_height as usize);
let mut next_step = y_start;
if y_step < 0 {
while next_step > y_end { steps.push(next_step); next_step += y_step }
} else {
while next_step < y_end { steps.push(next_step); next_step += y_step }
};
loop {
// move all tiles to right place
for col in 0..self.settings.tile_width {
for row in range_step_inclusive(y_start, y_end, y_step) {
for col in 0 .. self.settings.tile_width {
// TODO: replace steps by (y_start .. y_end).step_by(y_step) if step_by becomes stable
for row in steps.to_vec() {
match self.get_mut_tile(col, row) {
None => {
match self.get_mut_next_tile(col, row, 0, y_step) {
Some(ref mut tile) => {
println!("move ({}, {}) to ({}, {})",
tile.tile_x, tile.tile_y, col, row);
tile.tile_x, tile.tile_y, col, row);
need_generate = true;
tile.start_moving(col, row);
},
@ -150,13 +160,13 @@ impl<'a> Board<'a> {
let mut sy = 0;
let mut dx = 0;
let mut dy = 0;
for row in range_step_inclusive(y_start, y_end, y_step) {
for row in steps.to_vec() {
match self.get_tile(col, row) {
Some(ref d_tile) => {
match self.get_next_tile(col, row, 0, y_step) {
Some(ref s_tile)
if d_tile.score == s_tile.score
&& self.get_tile_count(d_tile.tile_x, d_tile.tile_y) == 1 => {
&& self.get_tile_count(d_tile.tile_x, d_tile.tile_y) == 1 => {
found = true;
dx = d_tile.tile_x;
dy = d_tile.tile_y;
@ -206,10 +216,18 @@ impl<'a> Board<'a> {
}
let mut need_generate = false;
let mut steps: Vec<i32> = Vec::with_capacity(self.settings.tile_width as usize);
let mut next_step = x_start;
if x_step < 0 {
while next_step > x_end { steps.push(next_step); next_step += x_step }
} else {
while next_step < x_end { steps.push(next_step); next_step += x_step }
};
loop {
// move all tiles to right place
for row in 0..self.settings.tile_height {
for col in range_step_inclusive(x_start, x_end, x_step) {
for col in steps.to_vec() {
match self.get_mut_tile(col, row) {
None => {
match self.get_mut_next_tile(col, row, x_step, 0) {
@ -234,13 +252,13 @@ impl<'a> Board<'a> {
let mut sy = 0;
let mut dx = 0;
let mut dy = 0;
for col in range_step_inclusive(x_start, x_end, x_step) {
for col in steps.to_vec() {
match self.get_tile(col, row) {
Some(ref d_tile) => {
match self.get_next_tile(col, row, x_step, 0) {
Some(ref s_tile)
if d_tile.score == s_tile.score
&& self.get_tile_count(d_tile.tile_x, d_tile.tile_y) == 1 => {
&& self.get_tile_count(d_tile.tile_x, d_tile.tile_y) == 1 => {
found = true;
dx = d_tile.tile_x;
dy = d_tile.tile_y;
@ -289,7 +307,7 @@ impl<'a> Board<'a> {
let mut x = x + step_x;
let mut y = y + step_y;
while x >= 0 && x < self.settings.tile_width
&& y >= 0 && y < self.settings.tile_height {
&& y >= 0 && y < self.settings.tile_height {
let tile = self.get_tile(x, y);
if tile.is_some() {
return tile;
@ -305,7 +323,7 @@ impl<'a> Board<'a> {
let mut y = y + step_y;
let mut found = false;
while x >= 0 && x < self.settings.tile_width
&& y >= 0 && y < self.settings.tile_height {
&& y >= 0 && y < self.settings.tile_height {
let tile = self.get_tile(x, y);
if tile.is_some() {
found = true;
@ -316,7 +334,7 @@ impl<'a> Board<'a> {
}
if found {
self.get_mut_tile(x, y)
self.get_mut_tile(x, y)
} else {
None
}
@ -350,25 +368,25 @@ impl<'a> Board<'a> {
count
}
fn render_board(&self, c: &Context, gl: &mut Gl) {
fn render_board(&self, c: &Context, gl: &mut GlGraphics) {
Rectangle::new(rgb2rgba(self.settings.label_color))
.draw([self.settings.board_padding,
self.settings.board_padding + self.settings.board_offset_y,
self.settings.board_size[0],
self.settings.board_size[1]],
default_draw_state(),
c.transform,
gl);
.draw([self.settings.board_padding,
self.settings.board_padding + self.settings.board_offset_y,
self.settings.board_size[0],
self.settings.board_size[1]],
default_draw_state(),
c.transform,
gl);
let mut x = self.settings.board_padding + self.settings.tile_padding;
let mut y = self.settings.board_padding + self.settings.board_offset_y + self.settings.tile_padding;
for _ in 0..self.settings.tile_height {
for _ in 0..self.settings.tile_width {
Rectangle::new(rgb2rgba(self.settings.tiles_colors[0]))
.draw([x, y, self.settings.tile_size, self.settings.tile_size],
default_draw_state(),
c.transform,
gl);
.draw([x, y, self.settings.tile_size, self.settings.tile_size],
default_draw_state(),
c.transform,
gl);
x += self.settings.tile_padding + self.settings.tile_size;
}
@ -377,7 +395,7 @@ impl<'a> Board<'a> {
}
}
fn render_tiles(&self, number_renderer: &NumberRenderer, c: &Context, gl: &mut Gl) {
fn render_tiles(&self, number_renderer: &NumberRenderer, c: &Context, gl: &mut GlGraphics) {
for tile in self.tiles.iter() {
tile.render(number_renderer, c, gl);
}

View file

@ -1,6 +1,3 @@
#![feature(core,collections,path_ext)]
extern crate rustc_serialize;
extern crate rand;
@ -45,19 +42,19 @@ fn main() {
for e in window.events() {
use piston::event::{ RenderEvent, PressEvent };
if let Some(ref args) = e.render_args() {
app.render(args, &mut gl);
}
if let Some(ref args) = e.update_args() {
app.update(args);
if let Some(ref args) = e.update_args() {
// TODO: only update if necessary
// println!("update");
app.update(args);
}
if let Some(ref args) = e.press_args() {
app.key_press(args);
}
}
}
/*
for e in GameIterator::new(&mut window, &game_iter_settings) {