Upgraded to latest Piston and Rust 1.0.0
removed use of unstabel features Gl => GlGraphics
This commit is contained in:
parent
9513582832
commit
796fe1f45b
2 changed files with 62 additions and 47 deletions
44
src/board.rs
44
src/board.rs
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@ -1,10 +1,10 @@
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use std::collections::HashSet;
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use std::collections::HashSet;
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use std::iter::range_step_inclusive;
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// use std::iter::range_step_inclusive;
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use rand::random;
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use rand::random;
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use graphics::*;
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use graphics::*;
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use opengl_graphics::{
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use opengl_graphics::{
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Gl,
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GlGraphics,
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};
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};
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use number_renderer::NumberRenderer;
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use number_renderer::NumberRenderer;
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use settings::Settings;
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use settings::Settings;
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@ -18,7 +18,6 @@ fn rgb2rgba(c: [f32; 3]) -> [f32; 4] { [c[0], c[1], c[2], 1.0] }
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pub struct Board<'a> {
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pub struct Board<'a> {
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tiles: Vec<Tile<'a>>,
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tiles: Vec<Tile<'a>>,
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score: i32,
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score: i32,
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settings: &'a Settings,
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settings: &'a Settings,
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}
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}
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@ -88,13 +87,16 @@ impl<'a> Board<'a> {
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tiles.push(self.tiles[i].clone());
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tiles.push(self.tiles[i].clone());
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}
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}
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}
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}
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tiles.append(&mut tiles_need_added);
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// better but unstable: tiles.append(&mut tiles_need_added);
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while let Some(tile_to_add) = tiles_need_added.pop() {
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tiles.push(tile_to_add);
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}
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self.tiles = tiles;
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self.tiles = tiles;
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self.add_score(score_to_added);
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self.add_score(score_to_added);
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}
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}
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}
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}
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pub fn render(&self, number_renderer: &NumberRenderer, c: &Context, gl: &mut Gl) {
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pub fn render(&self, number_renderer: &NumberRenderer, c: &Context, gl: &mut GlGraphics) {
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number_renderer.render(
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number_renderer.render(
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self.score as u32,
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self.score as u32,
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self.settings.best_rect[0] + self.settings.best_rect[2] / 2.0,
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self.settings.best_rect[0] + self.settings.best_rect[2] / 2.0,
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@ -118,14 +120,22 @@ impl<'a> Board<'a> {
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fn merge_col(&mut self, y_start: i32, y_end: i32, y_step: i32) {
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fn merge_col(&mut self, y_start: i32, y_end: i32, y_step: i32) {
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if self.is_locking() {
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if self.is_locking() {
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println!("return");
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return;
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return;
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}
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}
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let mut need_generate = false;
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let mut need_generate = false;
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let mut steps: Vec<i32> = Vec::with_capacity(self.settings.tile_height as usize);
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let mut next_step = y_start;
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if y_step < 0 {
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while next_step > y_end { steps.push(next_step); next_step += y_step }
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} else {
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while next_step < y_end { steps.push(next_step); next_step += y_step }
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};
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loop {
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loop {
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// move all tiles to right place
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// move all tiles to right place
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for col in 0..self.settings.tile_width {
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for col in 0 .. self.settings.tile_width {
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for row in range_step_inclusive(y_start, y_end, y_step) {
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// TODO: replace steps by (y_start .. y_end).step_by(y_step) if step_by becomes stable
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for row in steps.to_vec() {
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match self.get_mut_tile(col, row) {
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match self.get_mut_tile(col, row) {
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None => {
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None => {
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match self.get_mut_next_tile(col, row, 0, y_step) {
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match self.get_mut_next_tile(col, row, 0, y_step) {
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@ -150,7 +160,7 @@ impl<'a> Board<'a> {
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let mut sy = 0;
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let mut sy = 0;
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let mut dx = 0;
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let mut dx = 0;
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let mut dy = 0;
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let mut dy = 0;
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for row in range_step_inclusive(y_start, y_end, y_step) {
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for row in steps.to_vec() {
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match self.get_tile(col, row) {
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match self.get_tile(col, row) {
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Some(ref d_tile) => {
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Some(ref d_tile) => {
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match self.get_next_tile(col, row, 0, y_step) {
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match self.get_next_tile(col, row, 0, y_step) {
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@ -206,10 +216,18 @@ impl<'a> Board<'a> {
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}
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}
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let mut need_generate = false;
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let mut need_generate = false;
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let mut steps: Vec<i32> = Vec::with_capacity(self.settings.tile_width as usize);
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let mut next_step = x_start;
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if x_step < 0 {
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while next_step > x_end { steps.push(next_step); next_step += x_step }
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} else {
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while next_step < x_end { steps.push(next_step); next_step += x_step }
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};
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loop {
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loop {
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// move all tiles to right place
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// move all tiles to right place
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for row in 0..self.settings.tile_height {
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for row in 0..self.settings.tile_height {
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for col in range_step_inclusive(x_start, x_end, x_step) {
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for col in steps.to_vec() {
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match self.get_mut_tile(col, row) {
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match self.get_mut_tile(col, row) {
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None => {
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None => {
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match self.get_mut_next_tile(col, row, x_step, 0) {
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match self.get_mut_next_tile(col, row, x_step, 0) {
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@ -234,7 +252,7 @@ impl<'a> Board<'a> {
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let mut sy = 0;
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let mut sy = 0;
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let mut dx = 0;
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let mut dx = 0;
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let mut dy = 0;
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let mut dy = 0;
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for col in range_step_inclusive(x_start, x_end, x_step) {
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for col in steps.to_vec() {
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match self.get_tile(col, row) {
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match self.get_tile(col, row) {
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Some(ref d_tile) => {
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Some(ref d_tile) => {
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match self.get_next_tile(col, row, x_step, 0) {
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match self.get_next_tile(col, row, x_step, 0) {
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@ -350,7 +368,7 @@ impl<'a> Board<'a> {
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count
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count
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}
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}
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fn render_board(&self, c: &Context, gl: &mut Gl) {
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fn render_board(&self, c: &Context, gl: &mut GlGraphics) {
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Rectangle::new(rgb2rgba(self.settings.label_color))
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Rectangle::new(rgb2rgba(self.settings.label_color))
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.draw([self.settings.board_padding,
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.draw([self.settings.board_padding,
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self.settings.board_padding + self.settings.board_offset_y,
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self.settings.board_padding + self.settings.board_offset_y,
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@ -377,7 +395,7 @@ impl<'a> Board<'a> {
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}
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}
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}
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}
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fn render_tiles(&self, number_renderer: &NumberRenderer, c: &Context, gl: &mut Gl) {
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fn render_tiles(&self, number_renderer: &NumberRenderer, c: &Context, gl: &mut GlGraphics) {
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for tile in self.tiles.iter() {
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for tile in self.tiles.iter() {
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tile.render(number_renderer, c, gl);
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tile.render(number_renderer, c, gl);
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}
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}
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@ -1,6 +1,3 @@
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#![feature(core,collections,path_ext)]
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extern crate rustc_serialize;
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extern crate rustc_serialize;
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extern crate rand;
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extern crate rand;
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@ -45,19 +42,19 @@ fn main() {
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for e in window.events() {
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for e in window.events() {
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use piston::event::{ RenderEvent, PressEvent };
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use piston::event::{ RenderEvent, PressEvent };
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if let Some(ref args) = e.render_args() {
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if let Some(ref args) = e.render_args() {
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app.render(args, &mut gl);
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app.render(args, &mut gl);
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}
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}
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if let Some(ref args) = e.update_args() {
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if let Some(ref args) = e.update_args() {
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// TODO: only update if necessary
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// println!("update");
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app.update(args);
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app.update(args);
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}
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}
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if let Some(ref args) = e.press_args() {
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if let Some(ref args) = e.press_args() {
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app.key_press(args);
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app.key_press(args);
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}
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}
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}
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}
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/*
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/*
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for e in GameIterator::new(&mut window, &game_iter_settings) {
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for e in GameIterator::new(&mut window, &game_iter_settings) {
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