Upgraded to latest Rust Nightly
This commit is contained in:
parent
b1a63d8d86
commit
4faf3b05aa
7 changed files with 220 additions and 195 deletions
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@ -9,6 +9,10 @@ authors = ["coeuvre <coeuvre@gmail.com>"]
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name = "rust-2048"
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path = "src/main.rs"
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[dependencies]
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rustc-serialize = "0.3"
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rand = "0.3.7"
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[dependencies.piston2d-graphics]
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git = "https://github.com/pistondevelopers/graphics"
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@ -20,4 +24,3 @@ git = "https://github.com/pistondevelopers/opengl_graphics"
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[dependencies.pistoncore-sdl2_window]
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git = "https://github.com/pistondevelopers/sdl2_window"
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124
src/app.rs
124
src/app.rs
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@ -1,15 +1,18 @@
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use std::path::{Path, PathBuf};
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use graphics::*;
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use piston::*;
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use piston::events::{ RenderArgs, UpdateArgs };
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use piston::input::Button;
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use piston::event::*;
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use board::Board;
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use number_renderer::NumberRenderer;
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use settings::Settings;
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use opengl_graphics::{
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Gl,
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GlGraphics,
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Texture,
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};
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pub struct App<'a> {
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board: Board<'a>,
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number_renderer: Option<NumberRenderer>,
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@ -18,11 +21,11 @@ pub struct App<'a> {
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logo: Option<Texture>,
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comment1: Option<Texture>,
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comment2: Option<Texture>,
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window_background_color: [f32; ..4],
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gl: Gl,
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window_background_color: [f32; 4],
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}
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fn rgb2rgba(c: [f32; 3]) -> [f32; 4] { [c[0], c[1], c[2], 1.0] }
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impl<'a> App<'a> {
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pub fn new(settings: &'a Settings) -> App<'a> {
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App {
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@ -34,96 +37,103 @@ impl<'a> App<'a> {
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comment1: None,
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comment2: None,
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window_background_color: [1.0, 1.0, 1.0, 1.0],
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gl: Gl::new(),
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}
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}
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fn render_ui(&mut self, c: &Context) {
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// logo
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c.trans(self.settings.board_padding, self.settings.board_padding)
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.image(self.logo.get_ref())
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.rgb(self.settings.text_dark_color[0],
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self.settings.text_dark_color[1],
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self.settings.text_dark_color[2])
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.draw(&mut self.gl);
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fn render_ui(&self, c: &Context, gl: &mut GlGraphics) {
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use graphics::*;
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c.view()
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.rect(self.settings.best_rect[0],
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self.settings.best_rect[1],
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self.settings.best_rect[2],
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self.settings.best_rect[3])
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.rgba(self.settings.label_color[0],
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self.settings.label_color[1],
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self.settings.label_color[2],
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1.0)
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.draw(&mut self.gl);
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Image::new_colored(rgb2rgba(self.settings.text_dark_color))
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.draw(self.logo.iter().next().unwrap(),
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default_draw_state(),
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c.trans(self.settings.board_padding,self.settings.board_padding).transform,
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gl);
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Rectangle::new(rgb2rgba(self.settings.label_color))
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.draw(self.settings.best_rect,
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default_draw_state(),
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c.transform,
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gl);
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let comment1_offset_y = self.settings.comment1_offset_y;
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let comment1 = self.comment1.as_ref().unwrap();
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App::render_comment(self.settings, comment1, comment1_offset_y, c, &mut self.gl);
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App::render_comment(self.settings, comment1, comment1_offset_y, c, gl);
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let comment2_offset_y = self.settings.comment2_offset_y;
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let comment2 = self.comment2.as_ref().unwrap();
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App::render_comment(self.settings, comment2, comment2_offset_y, c, &mut self.gl);
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App::render_comment(self.settings, comment2, comment2_offset_y, c, gl);
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}
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fn render_comment(settings: &Settings, comment: &Texture, y: f64, c: &Context, gl: &mut Gl) {
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fn render_comment(settings: &Settings, comment: &Texture, y: f64, c: &Context, gl: &mut GlGraphics) {
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let (width, height) = comment.get_size();
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let w = settings.window_size[0] as f64 - 2.0 * settings.board_padding;
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let h = height as f64 * w / width as f64;
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c.rect(settings.board_padding, y, w, h)
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.image(comment)
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.rgb(settings.text_dark_color[0],
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settings.text_dark_color[1],
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settings.text_dark_color[2])
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.draw(gl);
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Image::new_colored(rgb2rgba(settings.text_dark_color))
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.rect([settings.board_padding, y, w, h])
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.draw( comment,
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default_draw_state(),
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c.transform,
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gl);
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}
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pub fn load(&mut self) {
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let asset_store = Path::new(self.settings.asset_folder.as_slice());
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self.number_renderer = Some(NumberRenderer::new(&asset_store));
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let mut asset_root = PathBuf::new();
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asset_root.push(Path::new(&self.settings.asset_folder));
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self.logo = Some(Texture::from_path(&asset_store.path("logo.png").unwrap()).unwrap());
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self.comment1 = Some(Texture::from_path(&asset_store.path("comment1.png").unwrap()).unwrap());
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self.comment2 = Some(Texture::from_path(&asset_store.path("comment2.png").unwrap()).unwrap());
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let mut logo_path = asset_root.clone();
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logo_path.push(Path::new("logo.png"));
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let mut comment1_path = asset_root.clone();
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comment1_path.push(Path::new("comment1.png"));
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let mut comment2_path = asset_root.clone();
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comment2_path.push(Path::new("comment2.png"));
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self.number_renderer = Some(NumberRenderer::new());
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self.logo = Some(Texture::from_path(&logo_path).unwrap());
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self.comment1 = Some(Texture::from_path(&comment1_path).unwrap());
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self.comment2 = Some(Texture::from_path(&comment2_path).unwrap());
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}
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pub fn render(&mut self, args: &RenderArgs) {
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self.gl.viewport(0, 0, args.width as i32, args.height as i32);
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let ref c = Context::abs(args.width as f64, args.height as f64);
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c.color(self.window_background_color).draw(&mut self.gl);
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pub fn render(&mut self, args: &RenderArgs, gl: &mut GlGraphics) {
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let ref c = Context::abs(args.width as f64, args.height as f64);
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let w_bg_col = self.window_background_color;
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let ref nr = self.number_renderer;
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gl.draw([0,0,args.width as i32, args.height as i32], |_, gl| {
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clear(w_bg_col, gl);
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self.render_ui(c, gl);
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self.board.render(nr.iter().next().unwrap(), c, gl);
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});
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self.render_ui(c);
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self.board.render(self.number_renderer.get_ref(), c, &mut self.gl);
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}
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pub fn update(&mut self, args: &UpdateArgs) {
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self.board.update(args.dt);
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}
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pub fn key_press(&mut self, args: &KeyPressArgs) {
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pub fn key_press(&mut self, args: &Button) {
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use piston::input::Button::Keyboard;
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use piston::input::keyboard::Key;
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if args.key == Keyboard(Key::Left) {
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if *args == Keyboard(Key::Left) {
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self.board.merge_from_right_to_left();
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}
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if args.key == Keyboard(Key::Right) {
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if *args == Keyboard(Key::Right) {
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self.board.merge_from_left_to_right();
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}
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if args.key == Keyboard(Key::Up) {
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if *args == Keyboard(Key::Up) {
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self.board.merge_from_bottom_to_top();
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}
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if args.key == Keyboard(Key::Down) {
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if *args == Keyboard(Key::Down) {
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self.board.merge_from_top_to_bottom();
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}
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if args.key == Keyboard(Key::Space) {
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if *args == Keyboard(Key::Space) {
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self.board = Board::new(self.settings);
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}
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}
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}
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107
src/board.rs
107
src/board.rs
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@ -1,9 +1,8 @@
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use std::iter::range_step;
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use std::collections::HashSet;
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use std::rand::random;
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use std::iter::range_step_inclusive;
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use rand::random;
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use graphics::*;
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use piston::*;
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use opengl_graphics::{
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Gl,
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};
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@ -14,9 +13,11 @@ use tile::{
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TileState,
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};
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fn rgb2rgba(c: [f32; 3]) -> [f32; 4] { [c[0], c[1], c[2], 1.0] }
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pub struct Board<'a> {
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tiles: Vec<Tile<'a>>,
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score: int,
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score: i32,
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settings: &'a Settings,
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}
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@ -34,13 +35,13 @@ impl<'a> Board<'a> {
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}
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pub fn generate_tile(&mut self) {
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if self.tiles.len() == (self.settings.tile_width * self.settings.tile_height) as uint {
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if self.tiles.len() == (self.settings.tile_width * self.settings.tile_height) as usize {
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return;
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}
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loop {
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let x = (random::<uint>() % self.settings.tile_width as uint) as int;
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let y = (random::<uint>() % self.settings.tile_height as uint) as int;
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let x = (random::<u32>() % self.settings.tile_width as u32) as i32;
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let y = (random::<u32>() % self.settings.tile_height as u32) as i32;
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if self.get_tile(x, y).is_none() {
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self.tiles.push(Tile::new(self.settings, 2, x, y));
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break;
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@ -49,7 +50,7 @@ impl<'a> Board<'a> {
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}
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pub fn update(&mut self, dt: f64) {
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for tile in self.tiles.mut_iter() {
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for tile in self.tiles.iter_mut() {
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tile.update(dt);
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}
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@ -57,14 +58,14 @@ impl<'a> Board<'a> {
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return;
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}
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let mut score_to_added = 0;
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let mut tiles_need_removed = HashSet::<uint>::new();
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let mut tiles_need_removed = HashSet::<usize>::new();
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let mut tiles_need_added = Vec::<Tile>::new();
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for i in range(0, self.tiles.len()) {
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for i in 0..self.tiles.len() {
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let tile1 = &self.tiles[i];
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if tile1.status != TileState::TileStatic {
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continue;
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}
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for j in range(i + 1, self.tiles.len()) {
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for j in i+1..self.tiles.len() {
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let tile2 = &self.tiles[j];
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if tile2.status != TileState::TileStatic
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|| tile1.tile_x != tile2.tile_x
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@ -82,17 +83,18 @@ impl<'a> Board<'a> {
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if tiles_need_removed.len() > 0 {
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let mut tiles = Vec::<Tile>::new();
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for i in range(0, self.tiles.len()) {
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for i in 0..self.tiles.len() {
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if !tiles_need_removed.contains(&i) {
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tiles.push(self.tiles[i]);
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tiles.push(self.tiles[i].clone());
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}
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}
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self.tiles = tiles.append(tiles_need_added.as_slice());
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tiles.append(&mut tiles_need_added);
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self.tiles = tiles;
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self.add_score(score_to_added);
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}
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}
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pub fn render(&mut self, number_renderer: &NumberRenderer, c: &Context, gl: &mut Gl) {
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pub fn render(&self, number_renderer: &NumberRenderer, c: &Context, gl: &mut Gl) {
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number_renderer.render(
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self.score as u32,
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self.settings.best_rect[0] + self.settings.best_rect[2] / 2.0,
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@ -114,7 +116,7 @@ impl<'a> Board<'a> {
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self.merge_col(height - 1, -1, -1);
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}
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fn merge_col(&mut self, y_start: int, y_end: int, y_step: int) {
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fn merge_col(&mut self, y_start: i32, y_end: i32, y_step: i32) {
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if self.is_locking() {
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return;
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}
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@ -122,8 +124,8 @@ impl<'a> Board<'a> {
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let mut need_generate = false;
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loop {
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// move all tiles to right place
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for col in range(0, self.settings.tile_width) {
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for row in range_step(y_start, y_end, y_step) {
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for col in 0..self.settings.tile_width {
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for row in range_step_inclusive(y_start, y_end, y_step) {
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match self.get_mut_tile(col, row) {
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None => {
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match self.get_mut_next_tile(col, row, 0, y_step) {
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@ -142,13 +144,13 @@ impl<'a> Board<'a> {
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}
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let mut did_merged = false;
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for col in range(0, self.settings.tile_width) {
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for col in 0..self.settings.tile_width {
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let mut found = false;
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let mut sx = 0;
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let mut sy = 0;
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let mut dx = 0;
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let mut dy = 0;
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for row in range_step(y_start, y_end, y_step) {
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for row in range_step_inclusive(y_start, y_end, y_step) {
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match self.get_tile(col, row) {
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Some(ref d_tile) => {
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match self.get_next_tile(col, row, 0, y_step) {
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@ -173,8 +175,7 @@ impl<'a> Board<'a> {
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if found {
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need_generate = true;
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did_merged = true;
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let mut tile = self.get_mut_tile(sx, sy);
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let tile = tile.get_mut_ref();
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let tile = self.get_mut_tile(sx, sy).unwrap();
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tile.start_moving(dx, dy);
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println!("merge ({}, {}) to ({}, {})", sx, sy, dx, dy);
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}
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@ -199,7 +200,7 @@ impl<'a> Board<'a> {
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self.merge_row(0, width, 1);
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}
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fn merge_row(&mut self, x_start: int, x_end: int, x_step: int) {
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fn merge_row(&mut self, x_start: i32, x_end: i32, x_step: i32) {
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if self.is_locking() {
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return;
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}
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@ -207,8 +208,8 @@ impl<'a> Board<'a> {
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let mut need_generate = false;
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loop {
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// move all tiles to right place
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for row in range(0, self.settings.tile_height) {
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for col in range_step(x_start, x_end, x_step) {
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for row in 0..self.settings.tile_height {
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for col in range_step_inclusive(x_start, x_end, x_step) {
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match self.get_mut_tile(col, row) {
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None => {
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match self.get_mut_next_tile(col, row, x_step, 0) {
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@ -227,13 +228,13 @@ impl<'a> Board<'a> {
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// merge
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let mut did_merged = false;
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for row in range(0, self.settings.tile_height) {
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for row in 0..self.settings.tile_height {
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let mut found = false;
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let mut sx = 0;
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let mut sy = 0;
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let mut dx = 0;
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let mut dy = 0;
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for col in range_step(x_start, x_end, x_step) {
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for col in range_step_inclusive(x_start, x_end, x_step) {
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match self.get_tile(col, row) {
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Some(ref d_tile) => {
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match self.get_next_tile(col, row, x_step, 0) {
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@ -258,8 +259,7 @@ impl<'a> Board<'a> {
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if found {
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need_generate = true;
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did_merged = true;
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let mut tile = self.get_mut_tile(sx, sy);
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let tile = tile.get_mut_ref();
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let tile = self.get_mut_tile(sx, sy).unwrap();
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tile.start_moving(dx, dy);
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println!("merge ({}, {}) to ({}, {})", sx, sy, dx, dy);
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}
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@ -285,7 +285,7 @@ impl<'a> Board<'a> {
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}
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/// Returns next tile right besides (x, y)
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fn get_next_tile<'b>(&'b self, x: int, y: int, step_x: int, step_y: int) -> Option<&'b Tile<'a>> {
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fn get_next_tile<'b>(&'b self, x: i32, y: i32, step_x: i32, step_y: i32) -> Option<&'b Tile<'a>> {
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let mut x = x + step_x;
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let mut y = y + step_y;
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while x >= 0 && x < self.settings.tile_width
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@ -300,7 +300,7 @@ impl<'a> Board<'a> {
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None
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}
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fn get_mut_next_tile<'b>(&'b mut self, x: int, y: int, step_x: int, step_y: int) -> Option<&'b mut Tile<'a>> {
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fn get_mut_next_tile<'b>(&'b mut self, x: i32, y: i32, step_x: i32, step_y: i32) -> Option<&'b mut Tile<'a>> {
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let mut x = x + step_x;
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||||
let mut y = y + step_y;
|
||||
let mut found = false;
|
||||
|
|
@ -322,7 +322,7 @@ impl<'a> Board<'a> {
|
|||
}
|
||||
}
|
||||
|
||||
fn get_tile<'b>(&'b self, x: int, y: int) -> Option<&'b Tile<'a>> {
|
||||
fn get_tile<'b>(&'b self, x: i32, y: i32) -> Option<&'b Tile<'a>> {
|
||||
for tile in self.tiles.iter() {
|
||||
if tile.tile_x == x && tile.tile_y == y {
|
||||
return Some(tile);
|
||||
|
|
@ -331,8 +331,8 @@ impl<'a> Board<'a> {
|
|||
None
|
||||
}
|
||||
|
||||
fn get_mut_tile<'b>(&'b mut self, x: int, y: int) -> Option<&'b mut Tile<'a>> {
|
||||
for tile in self.tiles.mut_iter() {
|
||||
fn get_mut_tile<'b>(&'b mut self, x: i32, y: i32) -> Option<&'b mut Tile<'a>> {
|
||||
for tile in self.tiles.iter_mut() {
|
||||
if tile.tile_x == x && tile.tile_y == y {
|
||||
return Some(tile);
|
||||
}
|
||||
|
|
@ -340,7 +340,7 @@ impl<'a> Board<'a> {
|
|||
None
|
||||
}
|
||||
|
||||
fn get_tile_count(&self, x: int, y: int) -> int {
|
||||
fn get_tile_count(&self, x: i32, y: i32) -> i32 {
|
||||
let mut count = 0;
|
||||
for tile in self.tiles.iter() {
|
||||
if tile.tile_x == x && tile.tile_y == y {
|
||||
|
|
@ -351,28 +351,24 @@ impl<'a> Board<'a> {
|
|||
}
|
||||
|
||||
fn render_board(&self, c: &Context, gl: &mut Gl) {
|
||||
c.view()
|
||||
.rect(self.settings.board_padding,
|
||||
self.settings.board_padding + self.settings.board_offset_y,
|
||||
self.settings.board_size[0],
|
||||
self.settings.board_size[1])
|
||||
.rgba(self.settings.tile_background_color[0],
|
||||
self.settings.tile_background_color[1],
|
||||
self.settings.tile_background_color[2],
|
||||
1.0)
|
||||
.draw(gl);
|
||||
Rectangle::new(rgb2rgba(self.settings.label_color))
|
||||
.draw([self.settings.board_padding,
|
||||
self.settings.board_padding + self.settings.board_offset_y,
|
||||
self.settings.board_size[0],
|
||||
self.settings.board_size[1]],
|
||||
default_draw_state(),
|
||||
c.transform,
|
||||
gl);
|
||||
|
||||
let mut x = self.settings.board_padding + self.settings.tile_padding;
|
||||
let mut y = self.settings.board_padding + self.settings.board_offset_y + self.settings.tile_padding;
|
||||
for _ in range(0, self.settings.tile_height) {
|
||||
for _ in range(0, self.settings.tile_width) {
|
||||
c.view()
|
||||
.rect(x, y, self.settings.tile_size, self.settings.tile_size)
|
||||
.rgba(self.settings.tiles_colors[0][0],
|
||||
self.settings.tiles_colors[0][1],
|
||||
self.settings.tiles_colors[0][2],
|
||||
1.0)
|
||||
.draw(gl);
|
||||
for _ in 0..self.settings.tile_height {
|
||||
for _ in 0..self.settings.tile_width {
|
||||
Rectangle::new(rgb2rgba(self.settings.tiles_colors[0]))
|
||||
.draw([x, y, self.settings.tile_size, self.settings.tile_size],
|
||||
default_draw_state(),
|
||||
c.transform,
|
||||
gl);
|
||||
|
||||
x += self.settings.tile_padding + self.settings.tile_size;
|
||||
}
|
||||
|
|
@ -387,9 +383,8 @@ impl<'a> Board<'a> {
|
|||
}
|
||||
}
|
||||
|
||||
fn add_score(&mut self, score: int) {
|
||||
fn add_score(&mut self, score: i32) {
|
||||
self.score += score;
|
||||
println!("Score: {}", self.score);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
36
src/main.rs
36
src/main.rs
|
|
@ -1,15 +1,18 @@
|
|||
|
||||
#![feature(globs)]
|
||||
#![feature(core,collections,path_ext)]
|
||||
|
||||
extern crate serialize;
|
||||
extern crate rustc_serialize;
|
||||
extern crate rand;
|
||||
|
||||
extern crate graphics;
|
||||
extern crate piston;
|
||||
extern crate opengl_graphics;
|
||||
extern crate sdl2_window;
|
||||
|
||||
use piston::*;
|
||||
use piston::event::*;
|
||||
use piston::window::{WindowSettings, Size};
|
||||
use sdl2_window::Sdl2Window;
|
||||
use opengl_graphics::{GlGraphics,OpenGL};
|
||||
|
||||
mod app;
|
||||
mod board;
|
||||
|
|
@ -20,13 +23,12 @@ mod tile;
|
|||
fn main() {
|
||||
let settings = settings::Settings::load();
|
||||
|
||||
let mut window = Sdl2Window::new(
|
||||
Sdl2Window {
|
||||
title: "Rust-2048".to_string(),
|
||||
size: settings.window_size,
|
||||
fullscreen: false,
|
||||
exit_on_esc: true,
|
||||
}
|
||||
let window = Sdl2Window::new(
|
||||
OpenGL::_3_2,
|
||||
WindowSettings::new(
|
||||
"Rust-2048".to_string(),
|
||||
Size { width: settings.window_size[0], height: settings.window_size[1] })
|
||||
.exit_on_esc(true)
|
||||
);
|
||||
|
||||
let mut app = app::App::new(&settings);
|
||||
|
|
@ -39,26 +41,27 @@ fn main() {
|
|||
max_frames_per_second: 60,
|
||||
};
|
||||
*/
|
||||
let mut gl = GlGraphics::new(OpenGL::_3_2);
|
||||
|
||||
for e in piston::events(&window) {
|
||||
for e in window.events() {
|
||||
use piston::event::{ RenderEvent, PressEvent };
|
||||
|
||||
if let Some(args) = e.render_args() {
|
||||
app.render(args);
|
||||
if let Some(ref args) = e.render_args() {
|
||||
app.render(args, &mut gl);
|
||||
}
|
||||
|
||||
if let Some(args) = e.update_args() {
|
||||
if let Some(ref args) = e.update_args() {
|
||||
app.update(args);
|
||||
}
|
||||
|
||||
if let Some(args) = e.press_args() {
|
||||
if let Some(ref args) = e.press_args() {
|
||||
app.key_press(args);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
for e in GameIterator::new(&mut window, &game_iter_settings) {
|
||||
|
||||
|
||||
match e {
|
||||
Render(ref args) => {
|
||||
app.render(args);
|
||||
|
|
@ -74,4 +77,3 @@ fn main() {
|
|||
}
|
||||
*/
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
|
||||
use std::path::Path;
|
||||
use graphics::*;
|
||||
use opengl_graphics::{
|
||||
Gl,
|
||||
|
|
@ -15,12 +16,12 @@ pub struct NumberRenderer {
|
|||
impl NumberRenderer {
|
||||
pub fn new() -> NumberRenderer {
|
||||
NumberRenderer {
|
||||
image: Texture::from_path(Path::new("digits.png")).unwrap(),
|
||||
image: Texture::from_path(Path::new("bin/assets/digits.png")).unwrap(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn render(&self, number: u32, center_x: f64, center_y: f64, max_width: f64,
|
||||
color: [f32; ..3], c: &Context, gl: &mut Gl) {
|
||||
color: [f32; 3], c: &Context, gl: &mut Gl) {
|
||||
let digits = number_to_digits(number);
|
||||
let total_width = DIGITS_WIDTH * digits.len() as f64;
|
||||
let total_width = if total_width > max_width {
|
||||
|
|
@ -34,11 +35,13 @@ impl NumberRenderer {
|
|||
let y = center_y - height / 2.0;
|
||||
|
||||
for digit in digits.iter() {
|
||||
c.rect(x, y, width, height)
|
||||
.image(&self.image)
|
||||
.src_rect((*digit * DIGITS_WIDTH as u32) as i32, 0, DIGITS_WIDTH as i32, DIGITS_HEIGHT as i32)
|
||||
.rgba(color[0], color[1], color[2], 1.0)
|
||||
.draw(gl);
|
||||
Image::new_colored([color[0], color[1], color[2], 1.0])
|
||||
.src_rect([(*digit * DIGITS_WIDTH as u32) as i32, 0, (*digit * DIGITS_WIDTH as u32) as i32 + DIGITS_WIDTH as i32, DIGITS_HEIGHT as i32])
|
||||
.rect([x, y, width, height])
|
||||
.draw(&self.image,
|
||||
default_draw_state(),
|
||||
c.transform,
|
||||
gl);
|
||||
x += width;
|
||||
}
|
||||
}
|
||||
|
|
@ -58,4 +61,3 @@ fn number_to_digits(number: u32) -> Vec<u32> {
|
|||
}
|
||||
digits
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,8 +1,9 @@
|
|||
|
||||
use std::os::self_exe_path;
|
||||
use std::old_io::{BufferedWriter, BufferedReader};
|
||||
use std::fs::File;
|
||||
use serialize::{
|
||||
use std::env::current_exe;
|
||||
use std::io::{BufWriter, BufReader, Write};
|
||||
use std::fs::{File,PathExt};
|
||||
use std::path::Path;
|
||||
use rustc_serialize::{
|
||||
json,
|
||||
Encodable,
|
||||
Decodable,
|
||||
|
|
@ -12,29 +13,29 @@ static SETTING_FILENAME: &'static str = "settings.json";
|
|||
|
||||
pub struct Settings {
|
||||
pub asset_folder: String,
|
||||
pub window_size: [u32; ..2],
|
||||
pub window_background_color: [f32; ..3],
|
||||
pub window_size: [u32; 2],
|
||||
pub window_background_color: [f32; 3],
|
||||
pub comment1_offset_y: f64,
|
||||
pub comment2_offset_y: f64,
|
||||
pub board_padding: f64,
|
||||
pub board_size: [f64; ..2],
|
||||
pub board_size: [f64; 2],
|
||||
pub board_offset_y: f64,
|
||||
pub tile_width: int,
|
||||
pub tile_height: int,
|
||||
pub tile_width: i32,
|
||||
pub tile_height: i32,
|
||||
pub tile_size: f64,
|
||||
pub tile_padding: f64,
|
||||
pub tile_background_color: [f32; ..3],
|
||||
pub tiles_colors: Vec<[f32; ..3]>,
|
||||
pub tile_unknow_color: [f32; ..3],
|
||||
pub tile_background_color: [f32; 3],
|
||||
pub tiles_colors: Vec<[f32; 3]>,
|
||||
pub tile_unknow_color: [f32; 3],
|
||||
pub tile_move_time: f64,
|
||||
pub tile_new_time: f64,
|
||||
pub tile_combine_time: f64,
|
||||
pub best_rect: [f64; ..4],
|
||||
pub score_rect: [f64; ..4],
|
||||
pub label_color: [f32; ..3],
|
||||
pub button_color: [f32; ..3],
|
||||
pub text_dark_color: [f32; ..3],
|
||||
pub text_light_color: [f32; ..3],
|
||||
pub best_rect: [f64; 4],
|
||||
pub score_rect: [f64; 4],
|
||||
pub label_color: [f32; 3],
|
||||
pub button_color: [f32; 3],
|
||||
pub text_dark_color: [f32; 3],
|
||||
pub text_light_color: [f32; 3],
|
||||
}
|
||||
|
||||
impl Settings {
|
||||
|
|
@ -49,7 +50,7 @@ impl Settings {
|
|||
|
||||
];
|
||||
|
||||
let mut tiles_colors = Vec::<[f32; ..3]>::new();
|
||||
let mut tiles_colors = Vec::<[f32; 3]>::new();
|
||||
for color in s.tiles_colors.iter() {
|
||||
tiles_colors.push([
|
||||
color[0] / 255.0,
|
||||
|
|
@ -127,7 +128,7 @@ impl Settings {
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Encodable, Decodable)]
|
||||
#[derive(RustcEncodable, RustcDecodable)]
|
||||
struct SettingsInJson {
|
||||
asset_folder: String,
|
||||
|
||||
|
|
@ -140,8 +141,8 @@ struct SettingsInJson {
|
|||
board_padding: f64,
|
||||
board_offset_y: f64,
|
||||
|
||||
tile_width: int,
|
||||
tile_height: int,
|
||||
tile_width: i32,
|
||||
tile_height: i32,
|
||||
tile_size: f64,
|
||||
tile_padding: f64,
|
||||
tile_background_color: Vec<f32>,
|
||||
|
|
@ -185,7 +186,7 @@ impl SettingsInJson {
|
|||
// 512 color
|
||||
tiles_colors.push(vec![237.0, 200.0, 80.0]);
|
||||
SettingsInJson {
|
||||
asset_folder: "assets".to_string(),
|
||||
asset_folder: "bin/assets".to_string(),
|
||||
window_background_color: vec![255.0, 248.0, 239.0],
|
||||
comment1_offset_y: 72.0,
|
||||
comment2_offset_y: 100.0,
|
||||
|
|
@ -211,37 +212,48 @@ impl SettingsInJson {
|
|||
}
|
||||
|
||||
pub fn load() -> SettingsInJson {
|
||||
let exe_path = self_exe_path();
|
||||
if exe_path.is_none() {
|
||||
let exe_path = current_exe();
|
||||
if exe_path.is_err() {
|
||||
return SettingsInJson::default_settings();
|
||||
}
|
||||
let exe_path = exe_path.unwrap();
|
||||
let mut exe_path = exe_path.unwrap();
|
||||
exe_path.pop();
|
||||
let path = exe_path.join(Path::new(SETTING_FILENAME));
|
||||
if !path.exists() || !path.is_file() {
|
||||
if !path.as_path().exists() || !path.is_file() {
|
||||
let default = SettingsInJson::default_settings();
|
||||
default.save();
|
||||
return default;
|
||||
}
|
||||
let file = File::open(&path).unwrap();
|
||||
let mut reader = BufferedReader::new(file);
|
||||
let mut decoder = json::Decoder::new(json::from_reader(&mut reader).unwrap());
|
||||
let mut reader = BufReader::new(file);
|
||||
let mut decoder = json::Decoder::new(json::Json::from_reader(&mut reader).unwrap());
|
||||
Decodable::decode(&mut decoder).unwrap()
|
||||
}
|
||||
|
||||
pub fn save(&self) {
|
||||
let exe_path = self_exe_path();
|
||||
if exe_path.is_none() {
|
||||
let exe_path = current_exe();
|
||||
if exe_path.is_err() {
|
||||
println!("WARNING: Failed to save settings: can't find exe path.");
|
||||
return;
|
||||
}
|
||||
let path = exe_path.unwrap().join(Path::new(SETTING_FILENAME));
|
||||
let file = File::create(&path).unwrap();
|
||||
let mut writer = BufferedWriter::new(file);
|
||||
let mut encoder = json::Encoder::new(&mut writer);
|
||||
match self.encode(&mut encoder) {
|
||||
Ok(()) => (),
|
||||
Err(e) => { println!("WARNING: Failed to save settings: {}", e); },
|
||||
let mut path = exe_path.unwrap();
|
||||
path.pop();
|
||||
let file = File::create(&path.with_file_name(SETTING_FILENAME)).unwrap();
|
||||
let mut writer = BufWriter::new(file);
|
||||
|
||||
match json::encode(self) {
|
||||
Ok(encoded) => {
|
||||
if let Err(e) = writer.write(encoded.as_bytes()) {
|
||||
println!("WARNING: Failed to save settings: {}", e);
|
||||
}
|
||||
}, Err(e) => {
|
||||
println!("WARNING: Failed to save settings: {}", e);
|
||||
}
|
||||
}
|
||||
|
||||
// match self.encode(&mut encoder) {
|
||||
// Ok(()) => (),
|
||||
// Err(e) => { println!("WARNING: Failed to save settings: {}", e); },
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
35
src/tile.rs
35
src/tile.rs
|
|
@ -1,6 +1,5 @@
|
|||
|
||||
use graphics::*;
|
||||
use piston::*;
|
||||
use opengl_graphics::Gl;
|
||||
use number_renderer::NumberRenderer;
|
||||
use settings::Settings;
|
||||
|
|
@ -9,7 +8,7 @@ use settings::Settings;
|
|||
pub enum TileState {
|
||||
TileStatic,
|
||||
/// (t, x, y, origin_x, origin_x)
|
||||
TileMoving(f64, f64, f64, int, int),
|
||||
TileMoving(f64, f64, f64, i32, i32),
|
||||
/// (t, size)
|
||||
TileNew(f64, f64),
|
||||
/// (t, size)
|
||||
|
|
@ -18,16 +17,16 @@ pub enum TileState {
|
|||
|
||||
#[derive(Clone)]
|
||||
pub struct Tile<'a> {
|
||||
pub score: int,
|
||||
pub tile_x: int,
|
||||
pub tile_y: int,
|
||||
pub score: i32,
|
||||
pub tile_x: i32,
|
||||
pub tile_y: i32,
|
||||
pub status: TileState,
|
||||
|
||||
settings: &'a Settings,
|
||||
}
|
||||
|
||||
impl<'a> Tile<'a> {
|
||||
pub fn new(settings: &'a Settings, score: int, tile_x: int, tile_y: int) -> Tile<'a> {
|
||||
pub fn new(settings: &'a Settings, score: i32, tile_x: i32, tile_y: i32) -> Tile<'a> {
|
||||
Tile {
|
||||
score: score,
|
||||
tile_x: tile_x,
|
||||
|
|
@ -38,7 +37,7 @@ impl<'a> Tile<'a> {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn new_combined(settings: &'a Settings, score: int, tile_x: int, tile_y: int) -> Tile<'a> {
|
||||
pub fn new_combined(settings: &'a Settings, score: i32, tile_x: i32, tile_y: i32) -> Tile<'a> {
|
||||
Tile {
|
||||
score: score,
|
||||
tile_x: tile_x,
|
||||
|
|
@ -49,13 +48,13 @@ impl<'a> Tile<'a> {
|
|||
}
|
||||
}
|
||||
|
||||
fn tile_to_pos(&self, tile_x: int, tile_y: int) -> (f64, f64) {
|
||||
fn tile_to_pos(&self, tile_x: i32, tile_y: i32) -> (f64, f64) {
|
||||
let x = self.settings.board_padding + tile_x as f64 * self.settings.tile_size + (tile_x + 1) as f64 * self.settings.tile_padding;
|
||||
let y = self.settings.board_padding + self.settings.board_offset_y + tile_y as f64 * self.settings.tile_size + (tile_y + 1) as f64 * self.settings.tile_padding;
|
||||
(x, y)
|
||||
}
|
||||
|
||||
pub fn start_moving(&mut self, destination_tile_x: int, destination_tile_y: int) {
|
||||
pub fn start_moving(&mut self, destination_tile_x: i32, destination_tile_y: i32) {
|
||||
match self.status {
|
||||
TileState::TileMoving(_, _, _, ox, oy) => {
|
||||
let (x, y) = self.tile_to_pos(ox, oy);
|
||||
|
|
@ -122,11 +121,14 @@ impl<'a> Tile<'a> {
|
|||
let (x, y) = pos;
|
||||
let (w, h) = size;
|
||||
let color = self.get_color();
|
||||
c.view()
|
||||
.rect_centered(x + self.settings.tile_size / 2.0,
|
||||
y + self.settings.tile_size / 2.0,
|
||||
w / 2.0, h / 2.0)
|
||||
.rgba(color[0], color[1], color[2], 1.0).draw(gl);
|
||||
|
||||
Rectangle::new([color[0], color[1], color[2], 1.0])
|
||||
.draw(rectangle::centered([x + self.settings.tile_size / 2.0,
|
||||
y + self.settings.tile_size / 2.,
|
||||
w/2.0, h/2.0]),
|
||||
default_draw_state(),
|
||||
c.transform,
|
||||
gl);
|
||||
|
||||
let color = if self.score >= 8 {
|
||||
self.settings.text_light_color
|
||||
|
|
@ -136,8 +138,8 @@ impl<'a> Tile<'a> {
|
|||
number_renderer.render(self.score as u32, x + self.settings.tile_size / 2.0, y + self.settings.tile_size / 2.0, self.settings.tile_size, color, c, gl);
|
||||
}
|
||||
|
||||
fn get_color(&self) -> [f32; ..3] {
|
||||
let i = (self.score as f64).log2() as uint;
|
||||
fn get_color(&self) -> [f32; 3] {
|
||||
let i = (self.score as f64).log2() as usize;
|
||||
if i > 0 && i < self.settings.tiles_colors.len() {
|
||||
self.settings.tiles_colors[i]
|
||||
} else {
|
||||
|
|
@ -145,4 +147,3 @@ impl<'a> Tile<'a> {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue