Randomly generate 2 or 4 tile
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1 changed files with 6 additions and 1 deletions
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@ -36,7 +36,12 @@ impl<'a> Board<'a> {
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let y = (random::<u32>() % self.settings.tile_height as u32) as i32;
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let y = (random::<u32>() % self.settings.tile_height as u32) as i32;
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if self.get_tile(x, y).is_none() {
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if self.get_tile(x, y).is_none() {
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self.tiles.push(Tile::new(self.settings, 2, x, y));
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let score = if random::<u32>() % 2 == 0 {
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2
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} else {
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4
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};
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self.tiles.push(Tile::new(self.settings, score, x, y));
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break;
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break;
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}
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}
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}
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}
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