**MatRepl** * is a Matrix * and a repl: Read–Eval–Print Loop, where Print is doing operations on vectors and matrices in a graphic environment * written in vanilla javascript (ES6) ![add 2 vectors](screenshot.png? "add 2 vectors") The repl has the following syntax (It's work in progress, new capabilities will be added) * arithmetic expressions: * add, subtract, divide, multiply * variable declaration eg: a= ... ```vector(1,2,3,4)``` adds a vector, ```vector(1 2)``` as well. The start is now the origin. commas are not mandatory. I'm planning to add a more mathematical notation for vectors: ```[1 2]``` * > > vector@0{x0:1, y0: 2, x:3, y:4} * ```remove(x)``` removes bindings (when it's an object (eg vector), removes it from the matrix) * ```remove(@n)``` removes an object using it's assigned index (```n``` is a number) * method calls: ```a = vector(12,1)``` > > vector@0{x0:1, y0: 2, x:12, y:1} * properties * ```a.type``` > > vector * property lookup ```a.x+1``` > > 13 * drag vectors using the mouse pointer. You can change the vector arrows visually * lazy evaluation. The difference between ```c = a+b``` and ```c = "a+b"``` is that the latter assigns to c a parsed expression that can always be evaluated later. When you apply lazy evaluation and later update ```a```, the value for c will be reevaluated automatically. Combined with vector dragging, this way you can get an intuition for vector addition. Want to do the same for matrix multiplication and basis change. * enter the following: ``` a = vector(0.5, 0.5) b = vector(-1, 1) c = "a+b" ``` * and press enter. Then using the mouse pointer move a or b. Or try: ```a=2*a``` This updates vector ```a``` to twice it's size. And, because ```c``` is defined lazily, it is updated as well! **To run locally** * make sure you have node/npm * cmdline: npm run start * and enter ```help()```