more improvements to readme
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README.md
19
README.md
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@ -8,15 +8,15 @@
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The repl has the following syntax (It's work in progress, new capabilities will be added)
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The repl has the following syntax (It's work in progress, new capabilities will be added)
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* arithmetic expressions:
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* arithmetic expressions:
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* add, subtract, divide, multiply
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* add, subtract, divide, multiply
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* variable declaration eg: a= ...
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* variable declaration eg: ```a = 1```
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```vector(1,2,3,4)``` adds a vector, ```vector(1 2)``` as well. The start is now the origin.
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commas are not mandatory. I'm planning to add a more mathematical notation for vectors: ```[1 2]```
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* > > vector@0{x0:1, y0: 2, x:3, y:4}
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* ```remove(x)``` removes bindings (when it's an object (eg vector), removes it from the matrix)
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* ```remove(x)``` removes bindings (when it's an object (eg vector), removes it from the matrix)
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* ```remove(@n)``` removes an object using it's assigned index (```n``` is a number)
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* ```remove(@n)``` removes an object using it's assigned index (```n``` is a number)
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* method calls:
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* method calls:
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```a = vector(12,1)```
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```a = vector(12, 1)```
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> > vector@0{x0:1, y0: 2, x:12, y:1}
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> > vector@0{x0:1, y0: 2, x:12, y:1}
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* ```vector(1 2)``` works as well. The start is now the origin.
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commas are not mandatory. I'm planning to add a more mathematical notation for vectors: ```[1 2]```
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* > > vector@0{x0:1, y0: 2, x:3, y:4}
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* properties
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* properties
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* ```a.type```
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* ```a.type```
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> > vector
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> > vector
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@ -25,17 +25,18 @@ The repl has the following syntax (It's work in progress, new capabilities will
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> > 13
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> > 13
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* drag vectors using the mouse pointer. You can change the vector arrows visually
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* drag vectors using the mouse pointer. You can change the vector arrows visually
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* lazy evaluation. The difference between ```c = a+b``` and ```c = "a+b"```
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* lazy evaluation. The difference between ```c = a+b``` and ```c = "a+b"```
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is that the latter assigns to c a parsed expression that can always be evaluated later.
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is that the latter assigns to ```c``` a parsed expression that can always be evaluated later.
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When you apply lazy evaluation and later update ```a```, the value for c will be reevaluated
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When you apply lazy evaluation and later update ```a```, the value for c will be reevaluated
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automatically. Combined with vector dragging, this way you can get an intuition for vector addition.
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automatically. Combined with vector dragging, this way you can get an intuition for vector addition.
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Want to do the same for matrix multiplication and basis change.
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Want to do the same for matrix multiplication and basis change.
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* enter the following:
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* Example: enter the following, like in the screenshot:
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```
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```
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a = vector(0.5, 0.5)
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a = vector(0.5, 0.5)
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b = vector(-1, 1)
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b = vector(-1, 1)
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c = "a+b"
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c = "a + b"
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```
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```
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* and press enter. Then using the mouse pointer move a or b. Or try: ```a=2*a```
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* and press enter. Then using the mouse pointer move a or b. Or try: ```a = 2 * a```
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This updates vector ```a``` to twice it's size. And, because ```c``` is defined lazily, it is updated as well!
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This updates vector ```a``` to twice it's size. And, because ```c``` is defined lazily, it is updated as well!
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