fix: skip redundant mapController.move() on gesture-driven pans

Every pan gesture updated mapProvider state, which triggered
ref.listen to call _mapController.move() with the position the
map was already at. This caused TileLayer to re-evaluate the
viewport and cancel in-flight tile loads, producing a
partially-rendered (diagonal) map.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Shautvast 2026-04-04 16:04:59 +02:00
parent 3feefd128d
commit 578d2d24ed

View file

@ -42,9 +42,18 @@ class _MapScreenState extends ConsumerState<MapScreen> {
final styleAsync = ref.watch(mapStyleProvider(apiClient.baseUrl));
// Listen for zoom/center changes from the provider and move the map.
// Skip the move if the map controller is already at the target position
// (meaning the state change came from a user gesture via onPositionChanged).
// Without this guard, every gesture-driven pan calls _mapController.move()
// with the position the map is already at, which triggers a tile
// recalculation that cancels in-flight tile loads and produces a
// partially-rendered (diagonal) map.
ref.listen<MapState>(mapProvider, (previous, next) {
if (previous?.center != next.center || previous?.zoom != next.zoom) {
_mapController.move(next.center, next.zoom);
final camera = _mapController.camera;
if (camera.center != next.center || camera.zoom != next.zoom) {
_mapController.move(next.center, next.zoom);
}
}
});